Masters 25

Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Spikeshot Goblin

Spikeshot Goblin {2}{R}

Creature - Goblin Shaman
{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.
"Proximity discouraged. Do not approach."
—Vulshok field guide
1/2
Thresher Lizard

Thresher Lizard {2}{R}

Creature - Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2
Trumpet Blast

Trumpet Blast {2}{R}

Instant
Attacking creatures get +2/+0 until end of turn.
Keldon warriors don't need signals to tell them when to attack. They need signals to tell them when to stop.
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
"It's right to fear those that you keep locked away."
—Rahilda, Vildin-Pack alpha
Zada, Hedron Grinder

Zada, Hedron Grinder {3}{R}

Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
"A hedron holds magic for a thousand years—or less, if need be."
3/3
Ainok Survivalist

Ainok Survivalist {1}{G}

Creature - Dog Shaman
Megamorph {1}{G}
When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
2/1
Ambassador Oak

Ambassador Oak {3}{G}

Creature - Treefolk Warrior
When Ambassador Oak enters the battlefield, create a 1/1 green Elf Warrior creature token.
Treefolk and elves share a common interest in the forests, but really the elves just feel at home with the view from above.
3/3
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Arbor Elf

Arbor Elf {G}

Creature - Elf Druid
{T}: Untap target Forest.
1/1
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
Broodhatch Nantuko

Broodhatch Nantuko {1}{G}

Creature - Insect Druid
Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens.
Morph {2}{G}
1/1
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related card: Colossal Chorus
Courser of Kruphix

Courser of Kruphix {1}{G}{G}

Enchantment Creature - Centaur
Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
2/4
Cultivate

Cultivate {2}{G}

Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
All seeds share a common bond, calling to each other across infinity.
Echoing Courage

Echoing Courage {1}{G}

Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
A single seed unleashes a flurry of growth.
Elvish Aberration

Elvish Aberration {5}{G}

Creature - Elf Mutant
{T}: Add {G}{G}{G}.
Forestcycling {2}
4/5
Elvish Piper

Elvish Piper {3}{G}

Creature - Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
"From Gaea grew the world, and the world was silent. From Gaea grew the world's elves, and the world was silent no more."
—Elvish teaching
1/1
Ember Weaver

Ember Weaver {2}{G}

Creature - Spider
Reach
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.
"Each night, the sun unravels and blows away. Each day, the spiders set a new one in the sky."
—Sunseeder myth
2/3
Epic Confrontation

Epic Confrontation {1}{G}

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.
No matter the timeline, some legends will endure.
Fierce Empath

Fierce Empath {2}{G}

Creature - Elf
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
1/1
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"Only the most effective tactics stand the test of time."
—Gamelen, Citanul elder
Related card: Brute Force
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Iwamori of the Open Fist

Iwamori of the Open Fist {2}{G}{G}

Legendary Creature - Human Monk
Trample
When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
5/5
Kavu Climber

Kavu Climber {3}{G}{G}

Creature - Kavu
When Kavu Climber enters the battlefield, draw a card.
The kavu might be above you
—Llanowar expression meaning "keep an open mind"
3/3