Eighth Edition

Mind Slash

Mind Slash {1}{B}{B}

Enchantment
{B}, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
"I can't think with all that screaming."
Mind Sludge

Mind Sludge {4}{B}

Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
Mind Sludge

Mind Sludge {4}{B}

Sorcery
Target player discards a card for each Swamp you control.
When you get into the swamp, the swamp gets into you.
Murderous Betrayal

Murderous Betrayal {B}{B}{B}

Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
Murderous Betrayal

Murderous Betrayal {B}{B}{B}

Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
Nausea

Nausea {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
Nausea

Nausea {1}{B}

Sorcery
All creatures get -1/-1 until end of turn.
No fear. No sense. And soon, no lunch.
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nekrataal

Nekrataal {2}{B}{B}

Creature - Human Assassin
First strike
When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Persecute

Persecute {2}{B}{B}

Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Persecute

Persecute {2}{B}{B}

Sorcery
Choose a color. Target player reveals their hand and discards all cards of that color.
"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
—John Dryden,
"The Hind and the Panther"
Phyrexian Arena

Phyrexian Arena {1}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
Phyrexian Arena

Phyrexian Arena {1}{B}{B}

Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
A drop of humanity for a sea of power.
Phyrexian Plaguelord

Phyrexian Plaguelord {3}{B}{B}

Creature - Phyrexian Carrier
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
Phyrexian Plaguelord

Phyrexian Plaguelord {3}{B}{B}

Creature - Phyrexian Carrier
{T}, Sacrifice this creature: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
"The final stage of the illness: delirium, convulsions, and death."
—Phyrexian progress notes
4/4
Plague Beetle

Plague Beetle {B}

Creature - Insect
Swampwalk
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
Plague Beetle

Plague Beetle {B}

Creature - Insect
Swampwalk
No one knows whether they were named for the disease they carry or for the speed at which they multiply.
1/1
Plague Wind

Plague Wind {7}{B}{B}

Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant
Plague Wind

Plague Wind {7}{B}{B}

Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant
Primeval Shambler

Primeval Shambler {4}{B}

Creature - Horror Mercenary
{B}: This creature gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
Primeval Shambler

Primeval Shambler {4}{B}

Creature - Horror Mercenary
{B}: This creature gets +1/+1 until end of turn.
His mind, like his body, is made up of the swamp's flotsam.
3/3
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Raise Dead

Raise Dead {B}

Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.