Warhammer 40,000 Commander

Warhammer 40,000 Commander contains 617 cards.
Released: 2022-10-07
Base set size: 617 cards.
Szarekh, the Silent King

Szarekh, the Silent King {1}{B}{B}{B}

Legendary Artifact Creature - Necron
Flying
My Will Be Done — Whenever Szarekh, the Silent King attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
3/4
Abaddon the Despoiler

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature - Astartes Warrior
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Under his rule, there is but one creed: Chaos shall reign.
5/5
Inquisitor Greyfax

Inquisitor Greyfax {1}{W}{U}{B}

Legendary Creature - Human Inquisitor
Vigilance
Unquestionable Wisdom — Other creatures you control get +1/+0 and have vigilance.
Hunt for Heresy{1}, {T}: Tap target creature an opponent controls. Investigate.
3/3
The Swarmlord

The Swarmlord {3}{G}{U}{R}

Legendary Creature - Tyranid
Rapid Regeneration — The Swarmlord enters the battlefield with two +1/+1 counters on it for each time you've cast your commander from the command zone this game.
Xenos Cunning — Whenever a creature you control with a counter on it dies, draw a card.
5/5
Imotekh the Stormlord

Imotekh the Stormlord {2}{B}{B}

Legendary Artifact Creature - Necron
Phaeron — Whenever one or more artifact cards leave your graveyard, create two 2/2 black Necron Warrior artifact creature token.
Grand Strategist — At the beginning of combat on your turn, another target artifact creature you control gets +2/+2 and gains menace until end of turn.
3/3
Be'lakor, the Dark Master

Be'lakor, the Dark Master {3}{U}{B}{R}

Legendary Creature - Demon Noble
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.
6/5
Magus Lucea Kane

Magus Lucea Kane {1}{G}{U}{R}

Legendary Creature - Human Tyranid Wizard
Spiritual Leader — At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Psychic Stimulus{T}: Add {C}{C}. When you next cast a spell with {X} in its mana cost or activate an ability with {X} in its activation cost this turn, copy that spell or ability. You may choose new targets for the copy.
1/1
Marneus Calgar

Marneus Calgar {2}{W}{U}{B}

Legendary Creature - Astartes Warrior
Double strike
Master Tactician — Whenever one or more tokens enter the battlefield under your control, draw a card.
Chapter Master{6}: Create two 2/2 white Astartes Warrior creature tokens with vigilance.
3/5
And They Shall Know No Fear

And They Shall Know No Fear {1}{W}

Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines."
—The Emperor of Mankind
And They Shall Know No Fear

And They Shall Know No Fear {1}{W}

Instant
Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.
"They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines."
—The Emperor of Mankind
Celestine, the Living Saint

Celestine, the Living Saint {4}{W}

Legendary Creature - Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
Celestine, the Living Saint

Celestine, the Living Saint {4}{W}

Legendary Creature - Human Warrior
Flying, lifelink
Healing Tears — At the beginning of your end step, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
3/4
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Defenders of Humanity

Defenders of Humanity {X}{2}{W}

Enchantment
When Defenders of Humanity enters the battlefield, create X 2/2 white Astartes Warrior creature tokens with vigilance.
{X}{2}{W}, Exile Defenders of Humanity: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
For the Emperor!

For the Emperor! {3}{W}

Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
For the Emperor!

For the Emperor! {3}{W}

Sorcery
Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
They all took up the cry, the missionaries, the pilgrims, the sisters of the Orders Militant. The forces of Chaos melted before the fire of their faith.
Grey Knight Paragon

Grey Knight Paragon {4}{W}

Creature - Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
Grey Knight Paragon

Grey Knight Paragon {4}{W}

Creature - Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters the battlefield, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
Space Marine Devastator

Space Marine Devastator {3}{W}

Creature - Astartes Warrior
Squad {2}
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3/3
Space Marine Devastator

Space Marine Devastator {3}{W}

Creature - Astartes Warrior
Squad {2}
Grav-cannon — When Space Marine Devastator enters the battlefield, destroy up to one target artifact or enchantment.
3/3
Space Marine Scout

Space Marine Scout {2}{W}

Creature - Astartes Scout
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.
2/1
Space Marine Scout

Space Marine Scout {2}{W}

Creature - Astartes Scout
First strike, vigilance
Concealed Position — When Space Marine Scout enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Through blood and battle, scouts are forged from raw recruits into the Imperium's finest.
2/1
Thunderwolf Cavalry

Thunderwolf Cavalry {4}{W}

Creature - Astartes Warrior
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
Thunderwolf Cavalry

Thunderwolf Cavalry {4}{W}

Creature - Astartes Warrior
First strike
Crushing Teeth — Whenever Thunderwolf Cavalry deals combat damage to a player, put a +1/+1 counter on each other creature you control.
The practice of tracking and training Thunderwolves is a sort of initiation ritual into the upper echelons of the Wolf Guard.
4/4
Triumph of Saint Katherine

Triumph of Saint Katherine {4}{W}

Creature - Human Warrior
Lifelink
Praesidium Protectiva — When Triumph of Saint Katherine dies, exile it and the top six cards of your library in a face-down pile. If you do, shuffle that pile and put it back on top of your library.
Miracle {1}{W}
5/5