Double Masters 2022

Coldsteel Heart

Coldsteel Heart {2}

Snow Artifact
This artifact enters tapped.
As this artifact enters, choose a color.
{T}: Add one mana of the chosen color.
The Phyrexian death machine awoke, its coldsteel heart imbuing it with sinister new power.
Conqueror's Flail

Conqueror's Flail {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip {2}
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
Amidst the darkest ashes grow the strongest seeds.
Darksteel Plate

Darksteel Plate {3}

Artifact - Equipment
Indestructible
Equipped creature has indestructible.
Equip {2}
"If there can be no victory, then I will fight forever."
—Koth of the Hammer
Related card: Darksteel Hydra
Dragon Arch

Dragon Arch {5}

Artifact
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
In their hunger for the arch's power, mages often forget that it only makes dragons easier to summon. It doesn't make them easier to control.
Firemind Vessel

Firemind Vessel {4}

Artifact
This artifact enters tapped.
{T}: Add two mana of different colors.
The city mourned Niv-Mizzet's death, but he left behind the components for his rebirth.
Livewire Lash

Livewire Lash {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has "Whenever this creature becomes the target of a spell, this creature deals 2 damage to any target."
Equip {2}
Mana Vault

Mana Vault {1}

Artifact
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Nim Deathmantle

Nim Deathmantle {2}

Artifact - Equipment
Equipped creature gets +2/+2, has intimidate, and is a black Zombie.
Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach this Equipment to it.
Equip {4}
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
Phyrexian Altar

Phyrexian Altar {3}

Artifact
Sacrifice a creature: Add one mana of any color.
"Unskin these impure bodies, Great Yawgmoth, that the flesh may welcome your blessings."
—Phyrexian Scriptures
Pithing Needle

Pithing Needle {1}

Artifact
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
The fearful want the procedure before a blood festival. The guilty seek it afterward.
Planar Bridge

Planar Bridge {6}

Legendary Artifact
{8}, {T}: Search your library for a permanent card, put it onto the battlefield, then shuffle.
"It is finished. Now the real work can begin."
—Tezzeret
Sensei's Divining Top

Sensei's Divining Top {1}

Artifact
{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put this artifact on top of its owner's library.
Thrumming Stone

Thrumming Stone {5}

Legendary Artifact
Spells you cast have ripple 4.
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"What we call magic is nothing more than hope crystallized into a destination."
—Perisophia the philosopher
Vedalken Orrery

Vedalken Orrery {4}

Artifact
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Boros Garrison

Boros Garrison

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
City of Brass

City of Brass

Land
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
"There is much to learn here, but few can endure the ringing of the spires."
—Nulakam the Archivist
Related card: City in a Bottle
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.