30 cards found
Arctic Treeline

Arctic Treeline

Snow Land - Forest Plains
({T}: Add {G} or {W}.)
Arctic Treeline enters the battlefield tapped.
"When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene, Kannah storyteller
  • Kaldheim
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"One beginning, many paths."
—Vannifar
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
{T}: Add {G}.
  • Alchemy Horizons: Baldur's Gate
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Haunted Mire enters the battlefield tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
  • Dominaria United
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
Indatha Triome

Indatha Triome

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Indatha Triome enters the battlefield tapped.
Cycling {3}
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—Tales of the Ozolith
Jetmir's Garden

Jetmir's Garden

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters the battlefield tapped.
Cycling {3}
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Ketria Triome

Ketria Triome

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters the battlefield tapped.
Cycling {3}
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
Radiant Grove enters the battlefield tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
  • Dominaria United
Rimewood Falls

Rimewood Falls

Snow Land - Forest Island
({T}: Add {G} or {U}.)
Rimewood Falls enters the battlefield tapped.
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
—Iskene, Kannah storyteller
  • Kaldheim
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters the battlefield tapped.
Cycling {2}
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2}
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Spara's Headquarters

Spara's Headquarters

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters the battlefield tapped.
Cycling {3}
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
Stomping Ground

Stomping Ground

Land - Mountain Forest
({T}: Add {R} or {G}.)
As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"What we begin, the End-Raze will finish. Then we will dance in Ravnica's rubble."
—Nikya of the Old Ways
Taiga

Taiga

Land - Mountain Forest
({T}: Add {R} or {G}.)
Tangled Islet

Tangled Islet

Land - Forest Island
({T}: Add {G} or {U}.)
Tangled Islet enters the battlefield tapped.
Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.
  • Dominaria United
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel