35 cards found
Arctic Treeline

Arctic Treeline

Snow Land - Forest Plains
({T}: Add {G} or {W}.)
Arctic Treeline enters tapped.
"When the Light of Starnheim shines here, every frost-edged needle glitters with the reflected glory of the Cosmos."
—Iskene, Kannah storyteller
  • Kaldheim
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Breeding Pool

Breeding Pool

Land - Forest Island
({T}: Add {G} or {U}.)
As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.
"One beginning, many paths."
—Vannifar
Canopy Vista

Canopy Vista

Land - Forest Plains
({T}: Add {G} or {W}.)
Canopy Vista enters tapped unless you control two or more basic lands.
The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground.
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
Cinder Glade enters tapped unless you control two or more basic lands.
On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air.
Commercial District

Commercial District

Land - Mountain Forest
({T}: Add {R} or {G}.)
Commercial District enters tapped.
When Commercial District enters, surveil 1.
  • Murders at Karlov Manor Promos 259p 259s
  • Murders at Karlov Manor 259 324
Dryad Arbor

Dryad Arbor

Land Creature - Forest Dryad
(Color indicator: Dryad Arbor is green)
({T}: Add {G}.)
"Touch no tree, break no branch, and speak only the question you wish answered."
—Von Yomm, elder druid, to her initiates
1/1
Fetching Garden

Fetching Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
({T}: Add {G} or {W}.)
Fetching Garden enters the battlefield tapped if it was played from your hand.
  • Mystery Booster 2
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Gate to Manorborn

Gate to Manorborn

Land - Forest Gate
({T}: Add {G}.)
Gate to Manorborn enters the battlefield tapped.
{3}{G}, {T}: Seek a nonland card. Activate only once.
{T}: Add {G}.
Related card: Follow the Tracks
  • Alchemy Horizons: Baldur's Gate
Haunted Mire

Haunted Mire

Land - Swamp Forest
({T}: Add {B} or {G}.)
Haunted Mire enters tapped.
Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."
Hedge Maze

Hedge Maze

Land - Forest Island
({T}: Add {G} or {U}.)
Hedge Maze enters tapped.
When Hedge Maze enters, surveil 1.
  • Murders at Karlov Manor Promos 262p 262s
  • Murders at Karlov Manor 262 326
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
Indatha Triome

Indatha Triome

Land - Plains Swamp Forest
({T}: Add {W}, {B}, or {G}.)
Indatha Triome enters tapped.
Cycling {3}
"These lowlands were formed thousands of years ago by the behemoth Indath—its final footsteps before vanishing into the sea."
—Tales of the Ozolith
Jetmir's Garden

Jetmir's Garden

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Jetmir's Garden enters tapped.
Cycling {3}
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Ketria Triome

Ketria Triome

Land - Forest Island Mountain
({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters tapped.
Cycling {3}
Nowhere on Ikoria are monsters more integral to the landscape than Ketria, where the river itself will stand up and roar.
Lush Portico

Lush Portico

Land - Forest Plains
({T}: Add {G} or {W}.)
Lush Portico enters tapped.
When Lush Portico enters, surveil 1.
  • Murders at Karlov Manor Promos 263p 263s
  • Murders at Karlov Manor 263 327
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
Cradle of the Golgari's new kingdom. Grave of those who wronged its queen.
Radiant Grove

Radiant Grove

Land - Forest Plains
({T}: Add {G} or {W}.)
Radiant Grove enters tapped.
Yavimaya's inhabitants are dedicated to protecting its unspoiled jungle from the scourge of artifice.
  • Dominaria United
Rimewood Falls

Rimewood Falls

Snow Land - Forest Island
({T}: Add {G} or {U}.)
Rimewood Falls enters tapped.
"For a fortnight, our warband lay still beneath the icy waters, breathing through reeds as we waited for the great bear to appear."
—Iskene, Kannah storyteller
Savannah

Savannah

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
Scattered Groves enters tapped.
Cycling {2}
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters tapped.
Cycling {2}
Snow-Covered Forest

Snow-Covered Forest

Basic Snow Land - Forest
({T}: Add {G}.)
Spara's Headquarters

Spara's Headquarters

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Spara's Headquarters enters tapped.
Cycling {3}
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.