19972 cards found
Char

Char {2}{R}

Instant
Char deals 4 damage to any target and 2 damage to you.
If you've never choked on the embers of your own spell, you aren't casting it hard enough.
Kamahl, Pit Fighter

Kamahl, Pit Fighter {4}{R}{R}

Legendary Creature - Human Barbarian
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to any target.
In times when freedom seems lost, great souls arise to reclaim it.
6/1
Chandra, Gremlin Wrangler

Chandra, Gremlin Wrangler {2}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Create a 2/2 red Gremlin creature token.
[–2]: Chandra, Gremlin Wrangler deals X damage to any target, where X is the number of Gremlins you control.
"Sure, I could set things on fire by myself. But teamwork can be fun, too."
Loyalty:
3
  • 2016 Heroes of the Realm
Dungeon Master

Dungeon Master {2}{W}{U}

Legendary Planeswalker - Dungeon Master
[+1]: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life."
[+1]: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card.
[–6]: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)
Loyalty:
1d4+1
  • 2016 Heroes of the Realm
Nira, Hellkite Duelist

Nira, Hellkite Duelist {W}{U}{B}{R}{G}

Legendary Creature - Dragon
Flash
Flying, trample, haste
When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.
"Keep rising."
6/6
  • 2016 Heroes of the Realm
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Diabolical Salvation

Diabolical Salvation {2}{R}{R}{R}{R}

Instant
Split second
Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.
To succeed, the wizards made a deal with devils.
  • 2017 Heroes of the Realm
Inzerva, Master of Insights

Inzerva, Master of Insights {1}{2/U}{2/R}

Legendary Planeswalker - Inzerva
[+2]: Draw two cards, then discard a card.
[–2]: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
[–4]: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Loyalty:
4
  • 2017 Heroes of the Realm
M'Odo, the Gnarled Oracle

M'Odo, the Gnarled Oracle {B}{U}{G}

Legendary Creature - Zombie Elf Wizard
Eminence{X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
Those with vision always have a path.
0/3
  • 2017 Heroes of the Realm
Aerial Modification

Aerial Modification {4}{W}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.
  • Aether Revolt
Aeronaut Admiral

Aeronaut Admiral {3}{W}

Creature - Human Pilot
Flying
Vehicles you control have flying.
The Consulate recruits its best pilots from the League of Aeronauts. Many go on to command entire fleets.
3/1
  • Aether Revolt
Aether Inspector

Aether Inspector {3}{W}

Creature - Dwarf Artificer
Vigilance
When Aether Inspector enters the battlefield, you get {E}{E}.
Whenever Aether Inspector attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
2/3
  • Aether Revolt
Aethergeode Miner

Aethergeode Miner {1}{W}

Creature - Dwarf Scout
Whenever Aethergeode Miner attacks, you get {E}{E}.
Pay {E}{E}: Exile Aethergeode Miner, then return it to the battlefield under its owner's control.
Gremlins in the wild feed on nodules of pure aether, which are also prized by miners.
3/1
Airdrop Aeronauts

Airdrop Aeronauts {3}{W}{W}

Creature - Dwarf Scout
Flying
Revolt — When Airdrop Aeronauts enters the battlefield, if a permanent you controlled left the battlefield this turn, you gain 5 life.
"Supplies inbound. Keep that pressure on."
4/3
  • Aether Revolt
Alley Evasion

Alley Evasion {W}

Instant
Choose one —
• Target creature you control gets +1/+2 until end of turn.
• Return target creature you control to its owner's hand.
"Sure, you know the law. But I know the streets."
  • Aether Revolt
Audacious Infiltrator

Audacious Infiltrator {1}{W}

Creature - Dwarf Rogue
Audacious Infiltrator can't be blocked by artifact creatures.
"This little critter can turn all of you to scrap in under thirty seconds! Come on, who wants to be the first to go? Try and stop me!"
3/1
  • Aether Revolt
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the Consulate's enforcers are charged with the impossible task of keeping the peace.
3/2
Call for Unity

Call for Unity {3}{W}{W}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity.
Creatures you control get +1/+1 for each unity counter on Call for Unity.
The "leaking spire" stands for liberation from Consulate control.
Caught in the Brights

Caught in the Brights {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
  • Aether Revolt
Consulate Crackdown

Consulate Crackdown {3}{W}{W}

Enchantment
When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.
"The workshops are silent. Our creations have been seized. They have killed what made us alive."
—Pia Nalaar
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
"There is no greater coward than one who believes in nothing."