31561 cards found
Proposal

Proposal {W}{W}{W}{W}

Sorcery
Allows Richard to propose marriage to Lily. If the proposal is accepted both players win; mix the cards in play, both libraries, and both graveyards as a shared deck.
  • Celebration Cards
Army of Allah

Army of Allah {1}{W}{W}

Instant
Attacking creatures get +2/+0 until end of turn.
On the day of victory no one is tired. —Arab proverb
Related card: City in a Bottle
  • Arabian Nights 2 2†
Camel

Camel {W}

Creature - Camel
Banding
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.
Everyone knew Walid was a pious man, for he had been blessed with many sons, many jewels, and a great many Camels.
0/1
Related card: City in a Bottle
  • Arabian Nights
Desert Nomads

Desert Nomads {2}{R}

Creature - Human Nomad
Desertwalk
Prevent all damage that would be dealt to Desert Nomads by Deserts.
2/2
Related card: City in a Bottle
  • Arabian Nights
Jihad

Jihad {W}{W}{W}

Enchantment
As Jihad enters, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Related card: City in a Bottle
  • Arabian Nights
King Suleiman

King Suleiman {1}{W}

Creature - Human Noble
{T}: Destroy target Djinn or Efreet.
"We made tempestuous winds obedient to Solomon . . . And many of the devils We also made obedient to him."
—The Qur'an, 21:81
1/1
Related card: City in a Bottle
  • Arabian Nights
Merchant Ship

Merchant Ship {U}

Creature - Human
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
0/2
Related card: City in a Bottle
  • Arabian Nights
Pyramids

Pyramids {6}

Artifact
{2}: Choose one —
• Destroy target Aura attached to a land.
• The next time target land would be destroyed this turn, remove all damage marked on it instead.
Related card: City in a Bottle
  • Arabian Nights
Sandals of Abdallah

Sandals of Abdallah {4}

Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
Related card: City in a Bottle
  • Arabian Nights
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights
Stone-Throwing Devils

Stone-Throwing Devils {B}

Creature - Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
Related card: City in a Bottle
Artifact Possession

Artifact Possession {2}{B}

Enchantment - Aura
Enchant artifact
Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.
Any black mage could coax a Thraxodemon to inhabit a magical device.
Related card: Golgothian Sylex
  • Antiquities
Artifact Ward

Artifact Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Related card: Golgothian Sylex
  • Antiquities
Damping Field

Damping Field {2}{W}

Enchantment
Players can't untap more than one artifact during their untap steps.
Eventually, mages learned to harness the power of natural damping fields and use it for their own ends.
Related card: Golgothian Sylex
  • Antiquities
Golgothian Sylex

Golgothian Sylex {4}

Artifact
{1}, {T}: Each nontoken permanent with a name originally printed in the Antiquities expansion is sacrificed by its controller.
From their earliest educations, the brothers had known that no human contrivance could stand against the true masters of Dominia.
Related cards: Amulet of Kroog Argivian Archaeologist Argivian Blacksmith Argothian Pixies Argothian Treefolk Armageddon Clock Artifact Blast Artifact Possession Artifact Ward Ashnod's Altar Ashnod's Battle Gear Ashnod's Transmogrant Atog Battering Ram Bronze Tablet Candelabra of Tawnos Circle of Protection: Artifacts Citanul Druid Clay Statue Clockwork Avian Colossus of Sardia Coral Helm Crumble Cursed Rack Damping Field Detonate Drafna's Restoration Dragon Engine Dwarven Weaponsmith Energy Flux Feldon's Cane Gaea's Avenger Gate to Phyrexia Goblin Artisans Grapeshot Catapult Haunting Wind Hurkyl's Recall Ivory Tower Jalum Tome Martyrs of Korlis Mightstone Millstone Mishra's Factory Mishra's War Machine Mishra's Workshop Obelisk of Undoing Onulet Orcish Mechanics Ornithopter Phyrexian Gremlins Power Artifact Powerleech Priest of Yawgmoth Primal Clay Rakalite Reconstruction Reverse Polarity Rocket Launcher Sage of Lat-Nam Shapeshifter Shatterstorm Staff of Zegon Strip Mine Su-Chi Tablet of Epityr Tawnos's Coffin Tawnos's Wand Tawnos's Weaponry Tetravus The Rack Titania's Song Transmute Artifact Triskelion Urza's Avenger Urza's Chalice Urza's Mine Urza's Miter Urza's Power Plant Urza's Tower Wall of Spears Weakstone Xenic Poltergeist Yawgmoth Demon Yotian Soldier
  • Antiquities
Haunting Wind

Haunting Wind {3}{B}

Enchantment
Whenever an artifact becomes tapped or a player activates an artifact's ability without {T} in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.
These devices lured so many spirits that sometimes entire battlefields would become haunted at once.
Related card: Golgothian Sylex
  • Antiquities
Phyrexian Gremlins

Phyrexian Gremlins {2}{B}

Creature - Phyrexian Gremlin
You may choose not to untap Phyrexian Gremlins during your untap step.
{T}: Tap target artifact. It doesn't untap during its controller's untap step for as long as Phyrexian Gremlins remains tapped.
1/1
Related card: Golgothian Sylex
  • Antiquities
Powerleech

Powerleech {G}{G}

Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
The Forest of Argoth has developed a resistance to mechanical intrusion.
Related card: Golgothian Sylex
  • Antiquities
Priest of Yawgmoth

Priest of Yawgmoth {1}{B}

Creature - Phyrexian Human Cleric
{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact's mana value.
1/2
Related card: Golgothian Sylex
  • Antiquities
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Darkpact

Darkpact {B}{B}{B}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Demonic Attorney

Demonic Attorney {1}{B}{B}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of their library.
Dwarven Weaponsmith

Dwarven Weaponsmith {1}{R}

Creature - Dwarf Artificer
{T}, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.
"Work with zeal as hammers peal! Melt, anneal, and pound the steel!"
—Old Dwarvish forge-chant
1/1
Related card: Golgothian Sylex
Earthbind

Earthbind {R}

Enchantment - Aura
Enchant creature
When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."
Jandor's Ring

Jandor's Ring {6}

Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
Related card: City in a Bottle