559 cards found
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
Abbey Gargoyles

Abbey Gargoyles {2}{W}{W}{W}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Related card: Apocalypse Chime
Abbey Matron

Abbey Matron {2}{W}

Creature - Human Cleric
{W}, {T}: This creature gets +0/+3 until end of turn.
"The Matrons are kindly souls, but don't ask one for an ale."
—Halina, Dwarven Trader
1/3
Related card: Apocalypse Chime
  • Homelands 2a 2b
Absorb Essence

Absorb Essence {1}{W}

Instant - Omen
Target creature gets +2/+2 and gains lifelink and hexproof until end of turn.
Card has other part: Purging Stormbrood
Related card: Dragonweave Tapestry
  • Tarkir: Dragonstorm 213b 315b
Abu Ja'far

Abu Ja'far {W}

Creature - Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Related card: City in a Bottle
Accorder Paladin

Accorder Paladin {1}{W}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
Related card: Bladehold Cleaver
Adagia, Windswept Bastion

Adagia, Windswept Bastion

Land - Planet
This land enters tapped.
{T}: Add {W}.
Station
12+ | {3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Related cards: Brood Astronomer Eumidian Lifeseed Volatile Orbit Vv'viza, Orbital Overseer
Adaptive Armorer

Adaptive Armorer {2}{W}{W}

Creature - Giant Warrior
Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control.
4/3
Related cards: Amorphous Axe Citizen's Crowbar Cloudsteel Kirin Conqueror's Flail Fireshrieker Fishing Pole Krovod Haunch Leech Gauntlet Lion Sash Mace of the Valiant Maul of the Skyclaves Shield of the Realm Sigiled Sword of Valeron Thran Power Suit Thunder Lasso
  • Alchemy: Lorwyn Eclipsed
Aether Storm

Aether Storm {3}{U}

Enchantment
Creature spells can't be cast.
Pay 4 life: Destroy this enchantment. It can't be regenerated. Any player may activate this ability.
Thunder in the wind / no rain / peace mourns its passing.
Related card: Apocalypse Chime
Aethersphere Harvester

Aethersphere Harvester {3}

Artifact - Vehicle
Flying
When this Vehicle enters, you get {E}{E}.
Pay {E}: This Vehicle gains lifelink until end of turn.
Crew 1
3/5
Related card: Support Skyforge
Agency Outfitter

Agency Outfitter {4}{U}{U}

Creature - Sphinx Detective
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3
Related cards: Magnifying Glass Thinking Cap
  • Murders at Karlov Manor
Air Response Unit

Air Response Unit {2}{W}

Artifact - Vehicle
Flying, vigilance
Crew 1
Wherever the racers go, help follows.
3/3
Related card: Support Skyforge
  • Aetherdrift 1 292
Aladdin

Aladdin {2}{R}{R}

Creature - Human Rogue
{1}{R}{R}, {T}: Gain control of target artifact for as long as you control this creature.
1/1
Related card: City in a Bottle
Aladdin's Lamp

Aladdin's Lamp {10}

Artifact
{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
Related card: City in a Bottle
Aladdin's Ring

Aladdin's Ring {8}

Artifact
{8}, {T}: This artifact deals 4 damage to any target.
"A good lamp will light your way. A good ring will clear it."
—Nervan, royal jeweler
Related card: City in a Bottle
Ali Baba

Ali Baba {R}

Creature - Human Rogue
{R}: Tap target Wall.
"When he reached the entrance of the cavern, he pronounced the words, 'Open, Sesame!'"
—The Arabian Nights, Junior Classics trans.
1/1
Related card: City in a Bottle
Ali from Cairo

Ali from Cairo {2}{R}{R}

Creature - Human
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/1
Related card: City in a Bottle
Aliban's Tower

Aliban's Tower {1}{R}

Instant
Target blocking creature gets +3/+1 until end of turn.
"Those who hide in hollow towers would do well to remember the rain."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
  • Homelands 61a 61b
Ambush

Ambush {3}{R}

Instant
Blocking creatures gain first strike until end of turn.
"Don't these goons have anything better to do?"
—Joskun, An-Havva Constable
Related card: Apocalypse Chime
  • Homelands
Ambush Party

Ambush Party {4}{R}

Creature - Human Rogue
First strike, haste
"Fair fight? I'll take survival over chivalry any day!"
—Tor Wauki, Bandit King
3/1
Related card: Apocalypse Chime
Amulet of Kroog

Amulet of Kroog {2}

Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.
Related card: Golgothian Sylex
An-Havva Constable

An-Havva Constable {1}{G}{G}

Creature - Human
An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.
"Joskun and the other constables serve with passion, if not with grace."
—Devin, faerie noble
2/1+*
Related card: Apocalypse Chime
An-Havva Inn

An-Havva Inn {1}{G}{G}

Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
—Ihsan's Shade
Related card: Apocalypse Chime
  • Homelands
An-Havva Township

An-Havva Township

Land
{T}: Add {C}.
{1}, {T}: Add {G}.
{2}, {T}: Add {R} or {W}.
Folk of good heart will always find a home.
Related card: Apocalypse Chime
  • Homelands
An-Zerrin Ruins

An-Zerrin Ruins {2}{R}{R}

Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Related card: Apocalypse Chime