2204 cards found
Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature - Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
4/4
  • Commander Legends: Battle for Baldur's Gate 2 375 471
Absolving Lammasu

Absolving Lammasu {4}{W}

Creature - Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls.
4/3
  • Murders at Karlov Manor
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target this creature cost {1} less to cast.
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Aclazotz, Deepest Betrayal
Temple of the Dead

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature - Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of the Dead
  • The Lost Caverns of Ixalan 88a 316a
Adarkar Valkyrie

Adarkar Valkyrie {4}{W}{W}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
  • Assassin's Creed 68 252
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Adventurer Beguiler

Adventurer Beguiler {4}{U}

Creature - Human Warlock
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
  • Unknown Event
Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
Aerial Caravan

Aerial Caravan {4}{U}{U}

Creature - Human Soldier
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card.
Successful delivery is not guaranteed.
4/3
  • Mercadian Masques
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: This creature can't be blocked this turn.
{1}: This creature gets +1/-1 until end of turn.
{1}: This creature gets -1/+1 until end of turn.
4/5
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When this creature enters, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When this creature enters, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Afterburner Expert

Afterburner Expert {2}{G}

Creature - Goblin Artificer
Exhaust{2}{G}{G}: Put two +1/+1 counters on this creature.
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Speedbump has miraculously survived ninety-nine rocket crashes, and he's aiming for an even hundred.
4/2
Agatha's Champion

Agatha's Champion {4}{G}

Creature - Human Knight
Bargain
Trample
When this creature enters, if it was bargained, it fights up to one target creature you don't control.
4/4
  • Wilds of Eldraine
Ageless Entity

Ageless Entity {3}{G}{G}

Creature - Elemental
Whenever you gain life, put that many +1/+1 counters on this creature.
Tel-Jilad's sworn protectors are the trolls, yet more fearsome protectors were created by the Tangle itself.
4/4
Ageless Sentinels

Ageless Sentinels {3}{W}

Creature - Wall
Defender
Flying
When this creature blocks, it becomes a Bird Giant, and it loses defender.
4/4
  • Scourge
Agency Outfitter

Agency Outfitter {4}{U}{U}

Creature - Sphinx Detective
Flying
When this creature enters, you may search your graveyard, hand and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
4/3
Related cards: Magnifying Glass Thinking Cap
  • Murders at Karlov Manor
Aggressive Detective

Aggressive Detective {3}{R}

Creature - Minotaur Detective
Whenever Aggressive Detective attacks, if all your commanders have been revealed, Aggressive Detective deals 2 damage to each opponent.
4/4
  • Unknown Event
Agoraphobic Phyrexian

Agoraphobic Phyrexian {4}{W}

Creature - Phyrexian Cleric
Flying
When Agoraphobic Phyrexian enters the battlefield, the plane effects of the Unknown event don't apply to this game for as long as it remains on the battlefield.
4/4
  • Unknown Event
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, untap all other creatures you control.
"The Second Sun nears its destination! Let it light the way to ours!"
4/4
Ainok Artillerist

Ainok Artillerist {2}{G}

Creature - Dog Archer
This creature has reach as long as it has a +1/+1 counter on it.
"In the Tarkir I once knew, the Abzan revered their ancestor trees. Now, as Dromoka, they cut their finest groves to make weapons."
—Sarkhan Vol
4/1