2480 cards found
Aang, Airbending Master

Aang, Airbending Master {4}{W}

Legendary Creature - Human Avatar Ally
When Aang enters, airbend another target creature.
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4
  • Avatar: The Last Airbender Eternal 74 171
Aang, Destined Savior
Aang, at the Crossroads

Aang, Destined Savior

Legendary Creature - Avatar Ally
Flying
Land creatures you control have vigilance.
At the beginning of combat on your turn, earthbend 2.
4/4
Card has other part: Aang, at the Crossroads
Abby, Merciless Soldier

Abby, Merciless Soldier {1}{R}{G}

Legendary Creature - Human Survivor
When you cast this spell, create a number of 1/1 black Fungus Zombie creature tokens named Cordyceps Infected equal to the amount of mana spent to cast it.
Abby enters under the control of an opponent of your choice.
Partner—Survivors
4/4
  • Secret Lair Drop
Abdel Adrian, Gorion's Ward

Abdel Adrian, Gorion's Ward {4}{W}

Legendary Creature - Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
4/4
  • Commander Legends: Battle for Baldur's Gate 2 375 471
Abomination, Irradiated Brute

Abomination, Irradiated Brute {2}{G}{G}

Legendary Creature - Gamma Villain
Trample
Whenever a Gamma or Villain you control deals combat damage to a player, put that many +1/+1 counters on Abomination.
4/4
  • Marvel Super Heroes Commander
Abomination, Terrifying Titan

Abomination, Terrifying Titan {3}{R/G}

Legendary Creature - Gamma Villain
Trample
Power-up — {5}{R/G}{R/G}: Put a +1/+1 counter on Abomination. He fights up to one target creature an opponent controls.
"Stop me? Puny fools. Stop me how?"
4/4
  • Marvel Super Heroes 198 333
Absolving Lammasu

Absolving Lammasu {4}{W}

Creature - Lammasu
Flying
When this creature enters, all suspected creatures are no longer suspected.
When this creature dies, you gain 3 life and suspect up to one target creature an opponent controls.
4/3
  • Murders at Karlov Manor
Absorbing Man

Absorbing Man {1}{G}{U}

Legendary Creature - Human Villain
Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.
4/4
  • Marvel Super Heroes 199 416
Absorbing Man and Titania

Absorbing Man and Titania {3}{R}{G}

Legendary Creature - Human Villain
Double all damage that creature sources you control would deal.
4/5
  • Marvel Super Heroes Commander
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target this creature cost {1} less to cast.
When this creature dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Aclazotz, Deepest Betrayal
Temple of the Dead

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature - Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of the Dead
  • The Lost Caverns of Ixalan 88a 316a
Adaptive Armorer

Adaptive Armorer {2}{W}{W}

Creature - Giant Warrior
Vigilance
When this creature enters, draft a card from Adaptive Armorer's spellbook and put it onto the battlefield. When an Equipment enters this way, attach it to target creature you control.
4/3
Related cards: Amorphous Axe Citizen's Crowbar Cloudsteel Kirin Conqueror's Flail Fireshrieker Fishing Pole Krovod Haunch Leech Gauntlet Lion Sash Mace of the Valiant Maul of the Skyclaves Shield of the Realm Sigiled Sword of Valeron Thran Power Suit Thunder Lasso
  • Alchemy: Lorwyn Eclipsed
Adarkar Valkyrie

Adarkar Valkyrie {4}{W}{W}

Snow Creature - Angel
Flying, vigilance
{T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.
4/5
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
  • Assassin's Creed 68 252
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Adventurer Beguiler

Adventurer Beguiler {4}{U}

Creature - Human Warlock
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
  • Unknown Event
Adéwalé, Breaker of Chains

Adéwalé, Breaker of Chains {1}{U}{B}

Legendary Creature - Human Assassin Pirate
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1
Aerial Caravan

Aerial Caravan {4}{U}{U}

Creature - Human Soldier
Flying
{1}{U}{U}: Exile the top card of your library. Until end of turn, you may play that card.
Successful delivery is not guaranteed.
4/3
  • Mercadian Masques
Aerial Extortionist

Aerial Extortionist {3}{W}{W}

Creature - Bird Soldier
Flying
Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
4/3
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: This creature can't be blocked this turn.
{1}: This creature gets +1/-1 until end of turn.
{1}: This creature gets -1/+1 until end of turn.
4/5
Aethersnipe

Aethersnipe {5}{U}

Creature - Elemental
When this creature enters, return target nonland permanent to its owner's hand.
Evoke {1}{U}{U}
4/4
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When this creature enters, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Afterburner Expert

Afterburner Expert {2}{G}

Creature - Goblin Artificer
Exhaust{2}{G}{G}: Put two +1/+1 counters on this creature.
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
Speedbump has miraculously survived ninety-nine rocket crashes, and he's aiming for an even hundred.
4/2