At the beginning of your first main phase, add {B} for each charge counter on Altar of Shadows. {7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
"So sorry, but, per our waiver, we're not responsible for 'things happening.'"
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
This spell costs {1} less to cast if you control an artifact and {1} less to cast if you control an enchantment. Destroy target creature or planeswalker.
A Reckoner always has another trick up their sleeve—or as their sleeve.
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear {T}: Destroy target creature. It can't be regenerated.
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature. {B}, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)
"You will either begin or end the ride no taller than this."
Destroy target creature. All creatures get -3/-3 until end of turn.
Blight grenades—which induce horrendous effects on their victims—have no impact on the Death Guard, who gladly use the devices in extreme close quarters with the enemy.