15538 cards found
A Good Thing

A Good Thing {4}{W}{B}

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
AWOL

AWOL {2}{W}

Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Abandon Reason

Abandon Reason {2}{R}

Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness {1}{R}
Abandon the Post

Abandon the Post {1}{R}

Sorcery
Up to two target creatures can't block this turn.
Flashback {3}{R}
You don't have to outrun the werewolf; you only have to outrun your fellow guard.
Abandoned Sarcophagus

Abandoned Sarcophagus {3}

Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Although long since dead, the banished dissenters finally took their vengeance.
Abattoir Ghoul

Abattoir Ghoul {3}{B}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abbey Gargoyles

Abbey Gargoyles {2}{W}{W}{W}

Creature - Gargoyle
Flying, protection from red
"They don't move, do they?"
"Only for the wrong sort of people."
"Are we the wrong sort of people?"
3/4
Related card: Apocalypse Chime
Abbot of Keral Keep

Abbot of Keral Keep {1}{R}

Creature - Human Monk
Prowess
When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
2/1
Abduction

Abduction {2}{U}{U}

Enchantment - Aura
Enchant creature
When Abduction enters, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Abeyance

Abeyance {1}{W}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
Abhorrent Overlord

Abhorrent Overlord {5}{B}{B}

Creature - Demon
Flying
When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Abian, Luvion Usurper

Abian, Luvion Usurper {5}{R}{G}

Legendary Planeswalker - Abian
As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)
[+3]: Discard your hand, then draw cards equal to the greatest power among creatures you control.
[+1]: Create a 3/2 red and green Spirit creature token.
[–X]: You deal X damage to any target.
Loyalty:
5
Abiding Grace

Abiding Grace {2}{W}

Enchantment
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Abolish

Abolish {1}{W}{W}

Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Abolisher of Bloodlines
Voldaren Pariah

Abolisher of Bloodlines

Creature - Eldrazi Vampire
Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
Even if the rain turned to blood, her thirst would not be slaked.
6/5
Card has other part: Voldaren Pariah
Abomination

Abomination {3}{B}{B}

Creature - Horror
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Abomination of Llanowar

Abomination of Llanowar {1}{B}{G}

Legendary Creature - Elf Horror
Vigilance; menace
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
"Run!" screamed its living mouths. "Come!" cried its dead ones.
*/*
Aboshan, Cephalid Emperor

Aboshan, Cephalid Emperor {4}{U}{U}

Legendary Creature - Octopus Noble
Tap an untapped Octopus you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.
"No one can fight the tide forever."
3/3
About Face

About Face {R}

Instant
Switch target creature's power and toughness until end of turn.
The overconfident are the most vulnerable.
Abrade

Abrade {1}{R}

Instant
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
The desert is a voracious beast, devouring both flesh and stone.
Related card: Kayla's Kindling
Abrupt Decay

Abrupt Decay {B}{G}

Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Absolute Law

Absolute Law {1}{W}

Enchantment
All creatures have protection from red.
The strength of law is unwavering. It is an iron bar in a world of water.
Absorb

Absorb {W}{U}{U}

Instant
Counter target spell. You gain 3 life.
"In your misguided attempt to subvert the law, you have eloquently explained why the law must exist."
Absorb Vis

Absorb Vis {6}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Abu Ja'far

Abu Ja'far {W}

Creature - Human
When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1
Related card: City in a Bottle