9350 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
  • Unhinged
A Display of My Dark Power

A Display of My Dark Power

Scheme
When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
"What would you say is my greatest attribute? Is it my gluttonous lust for power?"
  • Archenemy Schemes
AWOL

AWOL {2}{W}

Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Abattoir Ghoul

Abattoir Ghoul {3}{B}

Creature - Zombie
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Death took his humanity but not his skill with the knife.
3/2
Abbey Griffin

Abbey Griffin {3}{W}

Creature - Griffin
Flying, vigilance
"The darkness crawls with vampires and ghouls, but we are not without allies."
—Mikaeus, the Lunarch
2/2
  • Innistrad
Abhorrent Overlord

Abhorrent Overlord {5}{B}{B}

Creature - Demon
Flying
When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Abolish

Abolish {1}{W}{W}

Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Abrupt Decay

Abrupt Decay {B}{G}

Instant
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
The Izzet quickly suspended their policy of lifetime guarantees.
Absolver Thrull

Absolver Thrull {3}{W}

Creature - Thrull Cleric
Haunt
When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact
Absorb Vis

Absorb Vis {6}{B}

Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B}
Abuna Acolyte

Abuna Acolyte {1}{W}

Creature - Cat Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
{T}: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
1/1
  • Scars of Mirrodin
Abuna's Chant

Abuna's Chant {3}{W}

Instant
Choose one —
• You gain 5 life.
• Prevent the next 5 damage that would be dealt to target creature this turn.
Entwine {2}
  • Fifth Dawn
Abundance

Abundance {2}{G}{G}

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Abundant Growth

Abundant Growth {G}

Enchantment - Aura
Enchant land
When Abundant Growth enters, draw a card.
Enchanted land has "{T}: Add one mana of any color."
Abyssal Gatekeeper

Abyssal Gatekeeper {1}{B}

Creature - Horror
When Abyssal Gatekeeper dies, each player sacrifices a creature.
"There are two ways for me to pass this gate. One involves you remaining conscious."
—Gerrard of the Weatherlight
1/1
Abyssal Nocturnus

Abyssal Nocturnus {1}{B}{B}

Creature - Horror
Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn.
"I fear to keep an open mind, for there are those who would use it as a door to my soul."
—Voka Schlak, Mauzam Asylum inmate, diary
2/2
  • Guildpact
Abyssal Persecutor

Abyssal Persecutor {2}{B}{B}

Creature - Demon
Flying, trample
You can't win the game and your opponents can't lose the game.
His slaves crave death more than they desire freedom. He denies them both.
6/6
Abyssal Specter

Abyssal Specter {2}{B}{B}

Creature - Specter
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
To gaze under its hood is to invite death.
2/3
Academy Elite

Academy Elite {3}{U}

Creature - Human Wizard
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.
{2}{U}, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
0/0
Academy Raider

Academy Raider {2}{R}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
  • Magic 2014
Academy Researchers

Academy Researchers {1}{U}{U}

Creature - Human Wizard
When Academy Researchers enters, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Academy Ruins

Academy Ruins

Legendary Land
{T}: Add {C}.
{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.
Academy at Tolaria West

Academy at Tolaria West

Plane - Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards.
Whenever chaos ensues, discard your hand.
Accorder Paladin

Accorder Paladin {1}{W}

Creature - Human Knight
Battle cry
"I fight for the suns, the surface, and everything in between."
3/1
Related card: Bladehold Cleaver
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.