[+1]: You gain 2 life. [–1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [–6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
When Awakener Druid enters, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side." "Isn't the shortest route through the canyon?" "Yes." "So shouldn't we—" "No."
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker. [–X]: Chandra Nalaar deals X damage to target creature. [–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.