98 cards found
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Ajani Goldmane

Ajani Goldmane {2}{W}{W}

Legendary Planeswalker - Ajani
[+1]: You gain 2 life.
[–1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
[–6]: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."
Loyalty:
4
Alluring Siren

Alluring Siren {1}{U}

Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
Angel's Feather

Angel's Feather {2}

Artifact
Whenever a player casts a white spell, you may gain 1 life.
The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.
Armored Ascension

Armored Ascension {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.
With skill and strength honed upon the prairie, Naxtil won his battles high above it.
Assassinate

Assassinate {2}{B}

Sorcery
Destroy target tapped creature.
"This is how wars are won—not with armies of soldiers but with a single knife blade, artfully placed."
—Yurin, royal assassin
Awakener Druid

Awakener Druid {2}{G}

Creature - Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature for as long as Awakener Druid remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
1/1
Baneslayer Angel

Baneslayer Angel {3}{W}{W}

Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.
5/5
Berserkers of Blood Ridge

Berserkers of Blood Ridge {4}{R}

Creature - Human Berserker
Berserkers of Blood Ridge attacks each combat if able.
They take a blood oath to die in battle. So far none have failed to fulfill the promise.
4/4
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
Black Knight

Black Knight {B}{B}

Creature - Human Knight
First strike
Protection from white
2/2
Related card: Blood Knight
Blinding Mage

Blinding Mage {1}{W}

Creature - Human Wizard
{W}, {T}: Tap target creature.
"I carry the light of truth. Do not pity those it blinds, for they never had eyes to see."
1/2
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Canyon Minotaur

Canyon Minotaur {3}{R}

Creature - Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
Celestial Purge

Celestial Purge {1}{W}

Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
Chandra Nalaar

Chandra Nalaar {3}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Chandra Nalaar deals 1 damage to target player or planeswalker.
[–X]: Chandra Nalaar deals X damage to target creature.
[–8]: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
Loyalty:
6
Child of Night

Child of Night {1}{B}

Creature - Vampire
Lifelink
No guilds—that is her rule. The House vampires unnerve her. The Combine would dissect her, the Legion burn her, the Conclave "cure" her. The shadows are all the family she needs.
2/1
Clone

Clone {3}{U}

Creature - Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
He knows your strengths, your weaknesses, and the shape of that unfortunate birthmark on your backside.
0/0
Cudgel Troll

Cudgel Troll {2}{G}{G}

Creature - Troll
{G}: Regenerate Cudgel Troll.
4/3
Deathmark

Deathmark {B}

Sorcery
Destroy target green or white creature.
"Let the final vision of doom be etched upon their unblinking eyes."
—Zul Ashur, lich lord
Demon's Horn

Demon's Horn {2}

Artifact
Whenever a player casts a black spell, you may gain 1 life.
Its curve mimics the twists of life and death.
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
"Show them. Show them how hot your fire can burn."
—Liliana Vess, to Chandra Nalaar
Disentomb

Disentomb {B}

Sorcery
Return target creature card from your graveyard to your hand.
"If we've run out of warm bodies, then cold bodies will have to do."
—Modriss of Zargoth Fen
Doom Blade

Doom Blade {1}{B}

Instant
Destroy target nonblack creature.
Related card: Key to the Archive