34431 cards found
"Ach! Hans, Run!"

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment
At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.
  • Unhinged
"Lifetime" Pass Holder

"Lifetime" Pass Holder {B}

Creature - Zombie Guest
This creature enters tapped.
When this creature dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.
2/1
  • Unfinity 79 365
"Name Sticker" Goblin

"Name Sticker" Goblin {2}{R}

Creature - Goblin Guest
When this creature enters from anywhere other than a graveyard or exile, if it's on the battlefield and you control 9 or fewer creatures named "Name Sticker" Goblin, roll a 20-sided die.
1-6 | Add {R}{R}{R}{R}.
7-14 | Add {R}{R}{R}{R}{R}.
15-20 | Add {R}{R}{R}{R}{R}{R}.
The Astrotorium has never been a place for self-restraint.
2/2
  • Unfinity
"Rumors of My Death . . ."

"Rumors of My Death . . ." {2}{B}

Enchantment
{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
By the fourth funeral, the mooks had gotten pretty good at them.
  • Unstable
"Tethermage's Advantage"

"Tethermage's Advantage" {G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Untap it.
  • Reality Fracture
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
  • Adventures in the Forgotten Realms
70,000 Light-Years from Home

70,000 Light-Years from Home {1}{W}

Sorcery
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
"If these sensors are working . . . we're on the other side of the Galaxy."
—Ensign Harry Kim
  • Star Trek
A Golden Opportunity

A Golden Opportunity {2}{G}

Enchantment - Saga
I — Conjure a card named Gilded Goose onto the battlefield.
II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.
Related cards: Gilded Goose Golden Egg
  • Alchemy: Wilds of Eldraine
A Good Day to Die

A Good Day to Die {B}

Instant
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
There are no old warriors.
—Klingon proverb
  • Star Trek
A Good Day to Pie

A Good Day to Pie {1}{W}

Instant
Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.
"What could be funnier than one big pie to the face? Unless . . . no. Could it be that simple?"
—Pietra, Crafter of Clowns
  • Unfinity 12 298
A Killer Among Us

A Killer Among Us {4}{G}

Enchantment
When this enchantment enters, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.
Sacrifice this enchantment, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.
A Little Chat

A Little Chat {1}{U}

Instant
Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
  • Streets of New Capenna
A Realm Reborn

A Realm Reborn {4}{G}{G}

Enchantment
Other permanents you control have "{T}: Add one mana of any color."
"A new day now begins in Eorzea."
—Raubahn Aldynn
A Tale for the Ages

A Tale for the Ages {1}{W}

Enchantment
Enchanted creatures you control get +2/+2.
With every retelling of Agatha's demise, Kellan got taller and Ruby got stronger. But the core story stayed the same, and people remembered what happens to those who prey on the weak.
  • Wilds of Eldraine Promos 34p 34s
  • Wilds of Eldraine 34 328
A.I.M. Bot

A.I.M. Bot {2}{U}

Artifact Creature - Robot Villain
Flying
"Thank you for visiting the Advanced Idea Mechanics laboratory. You will now be eradicated. Goodbye!"
2/3
  • Marvel Super Heroes Commander
A.I.M. Labs

A.I.M. Labs

Land
This land enters tapped.
When this land enters, you gain 1 life.
{T}: Add {U} or {B}.
"Once I was a mere human guinea pig for A.I.M. scientists. But they did their job too well, and now I am their master!"
—M.O.D.O.K.
  • Marvel Super Heroes
A.I.M. Scientists

A.I.M. Scientists {3}{U}

Creature - Human Scientist Villain
When this creature enters, it connives.
Basic landcycling {2}
Science demands sacrifice.
3/3
  • Marvel Super Heroes
A.I.M. Synthoids

A.I.M. Synthoids {2}

Artifact Creature - Robot Villain
When this creature enters, surveil 2.
"M.O.D.O.K.—commands—that—you—be—neutralized! Nothing—must—interfere—with—our—programmed—mission!"
1/3
  • Marvel Super Heroes
AWOL

AWOL {2}{W}

Instant
Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.
Aang and Katara

Aang and Katara {3}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
5/5
  • Avatar: The Last Airbender Eternal
Aang and La, Ocean's Fury
Aang, Swift Savior

Aang and La, Ocean's Fury

Legendary Creature - Avatar Spirit Ally
Reach, trample
Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
5/5
Card has other part: Aang, Swift Savior
Aang's Defense

Aang's Defense {W}

Instant
Target blocking creature you control gets +2/+2 until end of turn.
Draw a card.
"I guess you've never fought an Airbender before."
—Aang
  • Avatar: The Last Airbender Eternal 211 266
Aang's Iceberg

Aang's Iceberg {2}{W}

Enchantment
Flash
When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.
Waterbend {3}: Sacrifice this enchantment. If you do, scry 2.
Aang's Journey

Aang's Journey {2}

Sorcery - Lesson
Kicker {2}
Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle.
You gain 2 life.
  • Avatar: The Last Airbender
Aang, A Lot to Learn

Aang, A Lot to Learn {2}{G/W}

Legendary Creature - Human Avatar Ally
Aang has vigilance as long as there's a Lesson card in your graveyard.
Whenever another creature you control dies, put a +1/+1 counter on Aang.
"First you form a ball. Then you've got to get on quick!"
3/2
  • Avatar: The Last Airbender Eternal