8 cards found
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon.
Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Dungeon Master's Guide, 5th Edition (2014)
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Faithless Looting

Faithless Looting {R}

Sorcery
Draw two cards, then discard two cards.
Flashback {2}{R}
Advanced Dungeons & Dragons: Players Handbook (1978)
Fell the Mighty

Fell the Mighty {4}{W}

Sorcery
Destroy all creatures with power greater than target creature's power.
Dungeons & Dragons Supplement I: Greyhawk (1975)
Goldspan Dragon

Goldspan Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever this creature attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Dungeons & Dragons Set 1: Basic Rules, "Red Box" (1983)
4/4
Monster Manual

Monster Manual {3}{G}

Artifact
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield.
Monster Manual, 3rd Edition (2000)
Card has other part: Zoological Study
Ponder

Ponder {U}

Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Dungeon Master's Guide, 4th Edition (2008)
Related card: Tome of Gadwick
Reality Shift

Reality Shift {1}{U}

Instant
Exile target creature. Its controller manifests the top card of their library.
Advanced Dungeons & Dragons: Dungeon Master Guide, 2nd Edition (1989)
Zoological Study

Zoological Study {2}{G}

Sorcery - Adventure
Mill five cards, then return a creature card milled this way to your hand.
Monster Manual, 3rd Edition (2000)
Card has other part: Monster Manual