13 cards found

Channel {G}{G}

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
To some mages, the meaning of life is less important than how much is left.
Channel Harm

Channel Harm {5}{W}

Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
  • Fate Reforged
Channel the Suns

Channel the Suns {3}{G}

Add {W}{U}{B}{R}{G}.
To some the birth of the fifth sun was a sign of doom. To others it was a sign of salvation. But to all it was a sign.
  • Fifth Dawn
Channeled Force

Channeled Force {2}{U}{R}

As an additional cost to cast this spell, discard X cards.
Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.
Few monsters challenged Narset after they sensed her power.
  • Ikoria: Lair of Behemoths
Channeler Initiate

Channeler Initiate {1}{G}

Creature - Human Druid
When Channeler Initiate enters the battlefield, put three -1/-1 counters on target creature you control.
{T}, Remove a -1/-1 counter from Channeler Initiate: Add one mana of any color.
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
  • Shadowmoor
Flowstone Channeler

Flowstone Channeler {2}{R}

Creature - Human Spellshaper
{1}{R}, {T}, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.
With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise.
  • Time Spiral
Flux Channeler

Flux Channeler {2}{U}

Creature - Human Wizard
Whenever you cast a noncreature spell, proliferate.
"Inform our allies in the Tenth and throw the circuit. It's about to get weird."
  • War of the Spark
Kozilek's Channeler

Kozilek's Channeler {5}

Creature - Eldrazi
{T}: Add {C}{C}.
"In the dark places of our world, something horrible is growing. I fear our foes may be more numerous than we had imagined."
—Nissa Revane
  • Battle for Zendikar
Magmatic Channeler

Magmatic Channeler {1}{R}

Creature - Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1.
{T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Mul Daya Channelers

Mul Daya Channelers {1}{G}{G}

Creature - Elf Druid Shaman
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color."
  • Rise of the Eldrazi
Soul Channeling

Soul Channeling {2}{B}

Enchantment - Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Driven by masters more terrible than the Mercadians could imagine, the dark overseers would pay any price to keep their shipwrights working.
  • Mercadian Masques
Wirewood Channeler

Wirewood Channeler {3}{G}

Creature - Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
"Your words are meaningless. The rustling of leaves is the only language that makes any sense."
  • Legions