45 cards found
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Charm

Abzan Charm {W}{B}{G}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Anafenza, the Foremost

Anafenza, the Foremost {W}{B}{G}

Legendary Creature - Human Soldier
Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control.
If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.
Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.
4/4
Anikthea, Hand of Erebos

Anikthea, Hand of Erebos {2}{W}{B}{G}

Legendary Enchantment Creature - Demigod
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.
4/4
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Armament Dragon

Armament Dragon {3}{W}{B}{G}

Creature - Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream."
—Anafenza
3/4
  • Tarkir: Dragonstorm 168 307
Betor, Ancestor's Voice

Betor, Ancestor's Voice {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying, lifelink
At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.
3/5
  • Tarkir: Dragonstorm Commander
Betor, Kin to All

Betor, Kin to All {2}{W}{B}{G}

Legendary Creature - Spirit Dragon
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
5/7
Bilbo, Birthday Celebrant

Bilbo, Birthday Celebrant {W}{B}{G}

Legendary Creature - Halfling Rogue
If you would gain life, you gain that much life plus 1 instead.
{2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
2/3
  • Tales of Middle-earth Commander 48 131 451
Call the Crash

Call the Crash {3}{W}{B}{G}

Sorcery
Suspend 2—{1}{W}{B}{G}
Conjure two cards named Siege Rhino onto the battlefield.
Related card: Siege Rhino
  • Alchemy: Tarkir
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
  • Mystery Booster 2
Colfenor, the Last Yew

Colfenor, the Last Yew {3}{W}{B}{G}

Legendary Creature - Treefolk Shaman
Vigilance, reach
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
"To reach my age, you must know when to bend with the winds and when to stand tall."
3/7
Darksteel Hydra

Darksteel Hydra {X}{W}{B}{G}

Artifact Creature - Phyrexian Hydra
Indestructible
Darksteel Hydra enters with X oil counters on it.
Darksteel Hydra's power and toughness are each equal to twice the number of oil counters on it.
When Darksteel Hydra enters, conjure a card named Darksteel Ingot and a card named Darksteel Plate into your hand.
*/*
Related cards: Darksteel Ingot Darksteel Plate
  • Alchemy: Phyrexia
Death's Oasis

Death's Oasis {W}{B}{G}

Enchantment
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand.
{1}, Sacrifice this enchantment: You gain life equal to the greatest mana value among creatures you control.
Doran, the Siege Tower

Doran, the Siege Tower {W}{B}{G}

Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
0/5
Drover of the Swine

Drover of the Swine {2}{W}{B}{G}

Creature - Human Warlock
When Drover of the Swine enters, choose one —
• Conjure a card of your choice from the Three Pigs spellbook onto the battlefield.
• Return up to three target Boar creature cards with different names from your graveyard to the battlefield.
5/5
Related cards: First Little Pig Second Little Pig Third Little Pig
  • Alchemy: Wilds of Eldraine
Duneblast

Duneblast {4}{W}{B}{G}

Sorcery
Choose up to one creature. Destroy the rest.
The Abzan turn to this spell only as a last resort, for its inevitable result is what they most dread: to be alone.
Eerie Ultimatum

Eerie Ultimatum {W}{W}{B}{B}{B}{G}{G}

Sorcery
Return any number of permanent cards with different names from your graveyard to the battlefield.
"The ground under our feet is a record of every slight against the world, to be avenged at a time of its choosing."
—Gavi, nest warden
Felothar the Steadfast

Felothar the Steadfast {1}{W}{B}{G}

Legendary Creature - Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
0/5
  • Tarkir: Dragonstorm Commander
Felothar, Dawn of the Abzan

Felothar, Dawn of the Abzan {W}{B}{G}

Legendary Creature - Human Warrior
Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
"Through perennation, we stand together, families—ancestor and kin─united as one clan! Abzan!"
3/3
  • Tarkir: Dragonstorm 184 358
  • Tarkir: Dragonstorm Promos 184p 184s
Ghave, Guru of Spores

Ghave, Guru of Spores {2}{W}{B}{G}

Legendary Creature - Fungus Shaman
Ghave enters with five +1/+1 counters on it.
{1}, Remove a +1/+1 counter from a creature you control: Create a 1/1 green Saproling creature token.
{1}, Sacrifice a creature: Put a +1/+1 counter on target creature.
0/0
Hamza, Might of the Yathan

Hamza, Might of the Yathan {2}{W}{B}{G}

Legendary Creature - Elephant Warrior
Whenever a creature you control is turned face up, it endures X, where X is that creature's toughness.
Landfall — Whenever a land you control enters, seek a creature card and manifest it.
5/6
  • Alchemy: Tarkir
Ivorytusk Fortress

Ivorytusk Fortress {2}{W}{B}{G}

Creature - Elephant
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Abzan soldiers march to war confident that their Houses march with them.
5/7
Ixhel, Scion of Atraxa

Ixhel, Scion of Atraxa {1}{W}{B}{G}

Legendary Creature - Phyrexian Angel
Flying, vigilance, toxic 2
Corrupted — At the beginning of your end step, each opponent who has three or more poison counters exiles the top card of their library face down. You may look at and play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast those spells.
2/5
  • Phyrexia: All Will Be One Commander 1 29 37