Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. {B}: Regenerate Spiritmonger. {G}: Spiritmonger becomes the color of your choice until end of turn.
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Activating the regeneration ability creates a replacement effect that acts like a shield, replacing the next time Spiritmonger would be destroyed that turn. This shield works against effects that try to destroy Spiritmonger or lethal damage that would be dealt to Spiritmonger.
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Spiritmonger can regenerate even if it isn't in combat, it's already tapped, or it's undamaged.
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Spiritmonger's last ability causes it to become only the chosen color. It will no longer be the colors it was previously.
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You can activate the regeneration ability even if Spiritmonger isn't at risk of being destroyed.