[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [–3]: Put target nonland permanent into its owner's library third from the top. [–8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [–3]: Target creature you don't control phases out. [–10]: Take two extra turns after this one.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [–1]: Untap up to four target permanents. [–10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
Whenever you draw a card, put a loyalty counter on Teferi. [0]: Draw a card. [–2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." [–12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [–3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Your opponents can't cast spells during your turn. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [–3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
[+1]: Draw a card. [–3]: Put target creature on top of its owner's library. [–8]: Each creature target opponent controls phases out. Until the end of your next turn, they can't phase in.
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. [–2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. [–7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal.
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn. Embalm {3}{W}{U}
Flying Whenever Teneb deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Menace Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
The Fang Druids call it the World Tyrant, for it has consumed entire ecosystems that it keeps suspended in its core. To look upon it is to see the world as it was eons ago.
Unleash Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add {R} for each attacking creature.