29661 cards found
Invocation of Saint Traft

Invocation of Saint Traft {1}{W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
Sorin, Grim Nemesis

Sorin, Grim Nemesis {4}{W}{B}

Legendary Planeswalker - Sorin
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[–X]: Sorin, Grim Nemesis deals X damage to target creature or planeswalker and you gain X life.
[–9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
Loyalty:
6
Brain in a Jar

Brain in a Jar {2}

Artifact
{1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on Brain in a Jar from your hand without paying its mana cost.
{3}, {T}, Remove X charge counters from Brain in a Jar: Scry X.
Corrupted Grafstone

Corrupted Grafstone {2}

Artifact
Corrupted Grafstone enters the battlefield tapped.
{T}: Choose a color of a card in your graveyard. Add one mana of that color.
It is all too easy to disturb the Blessed Sleep.
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Ormendahl, Profane Prince
Westvale Abbey

Ormendahl, Profane Prince

Legendary Creature - Demon
(Color indicator: Ormendahl, Profane Prince is black)
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.
9/7
Card has other part: Westvale Abbey
Nightmare Moon
Princess Luna

Nightmare Moon {4}{B}{B}

Legendary Creature - Alicorn
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
"The night. . . will last. . .forever!"
6/6
Card has other part: Princess Luna
  • Ponies: The Galloping
Princess Luna
Nightmare Moon

Princess Luna

Legendary Creature - Alicorn
(Color indicator: Princess Luna is black)
Flying
When this creature transforms into Princess Luna, choose up to six cards you own from outside the game with a moon in their art, then exile those cards. As long as those cards remain exiled, you may cast them, and your friends may cast them with your permission. (Gifts are appreciated.)
4/4
Card has other part: Nightmare Moon
  • Ponies: The Galloping
Princess Twilight Sparkle

Princess Twilight Sparkle {W}{U}

Legendary Creature - Alicorn
Flying
Other Alicorns, Horses, Pegasi, Ponies, and Unicorns you control get +1/+1.
{W}{U}{B}{R}{G}: If you control Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity, everypony wins the game.
"Friendship isn't always easy, but there's no doubt it's worth fighting for!"
2/2
  • Ponies: The Galloping
Rarity

Rarity {1}{W}{U}

Legendary Creature - Unicorn
Rare and mythic rare spells you cast cost {1} less to cast.
{1}, {T}, Reveal a My Little Pony® toy you own: Until end of turn, another target creature gains protection from each color in that toy's coat, mane, and outfit.
"I simply cannot let crimes against fabulosity go uncorrected."
2/2
  • Ponies: The Galloping
Kiora Bests the Sea God

Kiora Bests the Sea God {5}{U}{U}

Enchantment - Saga
I — Create an 8/8 blue Kraken creature token with hexproof.
II — Tap all nonland permanents target opponent controls. They don't untap during their controller's next untap step.
III — Gain control of target permanent an opponent controls. Untap it.
Tymaret Calls the Dead

Tymaret Calls the Dead {2}{B}

Enchantment - Saga
I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
III — You gain X life and scry X, where X is the number of Zombies you control.
The First Iroan Games

The First Iroan Games {2}{G}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token.
II — Put three +1/+1 counters on target creature you control.
III — If you control a creature with power 4 or greater, draw two cards.
IV — Create a Gold token.
Alert Shu Infantry

Alert Shu Infantry {2}{W}

Creature - Human Soldier
Vigilance
Kongming's predecessor helped Liu Bei win the battle of Fancheng by recognizing and defeating Cao Ren's use of the dreaded "Eight Gold Locks" formation.
2/2
  • Portal Three Kingdoms
Empty City Ruse

Empty City Ruse {W}

Sorcery
Target opponent skips all combat phases of their next turn.
Out of time and options, Kongming was forced to bluff at Xicheng. He tricked an army of 150,000 Wei by leaving the city gates open and calmly playing the zither.
  • Portal Three Kingdoms
Flanking Troops

Flanking Troops {2}{W}{W}

Creature - Human Soldier
Whenever Flanking Troops attacks, you may tap target creature.
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded.
2/2
  • Portal Three Kingdoms
Huang Zhong, Shu General

Huang Zhong, Shu General {2}{W}{W}

Legendary Creature - Human Soldier
Huang Zhong, Shu General can't be blocked by more than one creature.
"Virile in war, he kept the north in fear; His prodigies subdued the western sphere."
2/3
Kongming's Contraptions

Kongming's Contraptions {3}{W}

Creature - Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
2/4
  • Portal Three Kingdoms
Pang Tong, "Young Phoenix"

Pang Tong, "Young Phoenix" {1}{W}{W}

Legendary Creature - Human Advisor
{T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.
". . . It was Pang Tong's boat-connecting scheme That let Zhou Yu accomplish his great deed."
1/2
Riding Red Hare

Riding Red Hare {2}{W}

Sorcery
Target creature gets +3/+3 and gains horsemanship until end of turn.
One of the greatest steeds in the empire, Red Hare could travel a thousand li a day and climb hills as if running on flat ground.
  • Portal Three Kingdoms
Shu Defender

Shu Defender {2}{W}

Creature - Human Soldier
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Confronting Cao Cao's army at Steepslope Bridge, Zhang Fei bellowed, "I am Zhang Fei of Yan! Who dares fight me to the death?" Cao Cao's army cowered and fled.
2/2
  • Portal Three Kingdoms
Shu Elite Infantry

Shu Elite Infantry {3}{W}

Creature - Human Soldier
Kongming's first campaign against the Wei kingdom was a rousing success until an arrogant Shu general, Ma Su, foolishly lost the city of Jieting.
3/3
  • Portal Three Kingdoms
Shu Farmer

Shu Farmer {1}{W}

Creature - Human
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"The common folk are ceaselessly active. The fields are fertile and the soil productive, and neither flood nor drought plagues us."
—A Shu diplomat
1/1
  • Portal Three Kingdoms
Shu Foot Soldiers

Shu Foot Soldiers {2}{W}

Creature - Human Soldier
Liu Bei lost many men at the battle of Runan because of his lack of strategy. It wasn't until he met Kongming that he began to truly succeed as a leader.
2/3
  • Portal Three Kingdoms