29693 cards found
Parallax Inhibitor

Parallax Inhibitor {2}

Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
"The best I can offer is a temporary reprieve."
—Belbe
  • Nemesis
Parallax Nexus

Parallax Nexus {2}{B}

Enchantment
Fading 5
Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.
When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
  • Nemesis
Parallax Tide

Parallax Tide {2}{U}{U}

Enchantment
Fading 5
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
Parallax Wave

Parallax Wave {2}{W}{W}

Enchantment
Fading 5
Remove a fade counter from Parallax Wave: Exile target creature.
When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
Parallectric Feedback

Parallectric Feedback {3}{R}

Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
  • Guildpact
Parallel Evolution

Parallel Evolution {3}{G}{G}

Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4}{G}{G}{G}
Parallel Lives

Parallel Lives {3}{G}

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
"There will come a time when the only prey left will be each other."
—Ulrich of Krallenhorde Pack
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Paralyzing Grasp

Paralyzing Grasp {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Obviously, the Firemind's mission is worth more than a few goblins."
—Pelener, chamberlain of Niv-Mizzet
Paranoid Delusions

Paranoid Delusions {U}{B}

Sorcery
Target player mills three cards.
Cipher
  • Gatecrash
Parapet

Parapet {1}{W}

Enchantment
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Creatures you control get +0/+1.
There is no wall that can't be improved by making it taller.
  • Visions
Paraselene

Paraselene {2}{W}

Sorcery
Destroy all enchantments. You gain 1 life for each enchantment destroyed this way.
"Moonlight has a way of showing all things as they truly are—for better or for worse."
—Zilla of Lambholt
  • Innistrad
Parasitic Bond

Parasitic Bond {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
"All bonds are parasitic. Only rulership is pure."
—Gix, Yawgmoth praetor
  • Urza's Saga
Parasitic Grasp

Parasitic Grasp {1}{B}

Instant
Cleave {1}{B}{B}
Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Some wicked souls linger only to consume the warmth of life.
Parasitic Impetus

Parasitic Impetus {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Parasitic Implant

Parasitic Implant {3}{B}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
Parch

Parch {1}{R}

Instant
Choose one —
• Parch deals 2 damage to any target.
• Parch deals 4 damage to target blue creature.
"Your porous flesh betrays you."
—Fire Eye, viashino bey
  • Urza's Legacy
Pariah

Pariah {2}{W}

Enchantment - Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Pariah's Shield

Pariah's Shield {5}

Artifact - Equipment
All damage that would be dealt to you is dealt to equipped creature instead.
Equip {3}
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
Park Map

Park Map {1}

Artifact
{1}, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.
It's always up-to-date, so visitors know what rides are open, how long the lines are, and which areas are closed due to gremlins.
  • Unfinity 190 476
Park Re-Entry

Park Re-Entry {3}{W}{W}

Sorcery
Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.
"Control to Truss. Chief, the entry scan software is reading babies as hot dogs. Again."
—Glaxxar, engineering assistant
  • Unfinity 22 308
Paroxysm

Paroxysm {1}{R}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
  • Exodus
Part Water

Part Water {X}{X}{U}

Sorcery
X target creatures gain islandwalk until end of turn.
". . . and the waters were a wall unto them on their right hand, and on their left."
—Exodus, 14:22
  • Legends
Part the Veil

Part the Veil {3}{U}

Instant - Arcane
Return all creatures you control to their owner's hand.
At the waterfall, the border between the humanoid and the spirit worlds was weakest. The kami moved across it with ease and at will.
  • Champions of Kamigawa