30141 cards found
Spiny Starfish

Spiny Starfish {2}{U}

Creature - Starfish
{U}: Regenerate Spiny Starfish.
At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1
Spiraling Duelist

Spiraling Duelist {2}{R}{R}

Creature - Human Berserker
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
"I never move the same way twice. Those rotters can't grasp chaos."
3/1
  • Mirrodin Besieged
Spiraling Embers

Spiraling Embers {3}{R}

Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
The akki knew to stay indoors on the days the oni flew their kites.
  • Saviors of Kamigawa
Spire Barrage

Spire Barrage {4}{R}

Sorcery
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Spire Garden

Spire Garden

Land
Spire Garden enters the battlefield tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
From thrilling combat to unparalleled vistas, Valor's Reach has it all.
Spire Golem

Spire Golem {6}

Artifact Creature - Golem
Affinity for Islands
Flying
The longer it soars above the shimmering swirls of the Quicksilver Sea, the more it adopts their unpredictability.
2/4
Spire Mangler

Spire Mangler {2}{B}

Creature - Insect
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Its mandibles can leave a rider in the clouds astride a headless griffin.
2/1
  • Ravnica Allegiance
Spire Monitor

Spire Monitor {4}{U}

Creature - Phyrexian Drake
Flash
Flying
Each monitor is given an eye for each spire it is to guard.
3/3
Spire Owl

Spire Owl {1}{U}

Creature - Bird
Flying
When Spire Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.
1/1
  • Urza's Saga
Spire Patrol

Spire Patrol {2}{W}{U}

Creature - Human Soldier
Flying
When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
"After I examine your cargo and check your papers, you can be on your way."
3/2
Spire Phantasm

Spire Phantasm {2}{U}{U}

Creature - Gargoyle Illusion
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2
  • Conspiracy: Take the Crown
Spire Serpent

Spire Serpent {4}{U}

Creature - Serpent
Defender
Metalcraft — As long as you control three or more artifacts, Spire Serpent gets +2/+2 and can attack as though it didn't have defender.
A mirror to draw its eye, a rod to rouse its rage, and a sword to break its bonds.
3/5
Spire Tracer

Spire Tracer {G}

Creature - Elf Scout
Spire Tracer can't be blocked except by creatures with flying or reach.
Cartographers on Ravnica chart not just the horizontal, but also the vertical.
1/1
  • Gatecrash
Spire Winder

Spire Winder {3}{U}

Creature - Snake
Flying
Ascend
Spire Winder gets +1/+1 as long as you have the city's blessing.
2/3
  • Rivals of Ixalan
Spire of Industry

Spire of Industry

Land
{T}: Add {C}.
{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
A beacon of prosperity to some, a shadow of oppression to others.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
There's so much more to Ghirapur than can be accessed by traditional roads.
Spires of Orazca
Thaumatic Compass

Spires of Orazca

Land
{T}: Add {C}.
{T}: Untap target attacking creature an opponent controls and remove it from combat.
". . . a cryptic objective."
—Jace Beleren
Card has other part: Thaumatic Compass
Spireside Infiltrator

Spireside Infiltrator {2}{R}

Creature - Human Rogue
Whenever Spireside Infiltrator becomes tapped, it deals 1 damage to each opponent.
"The Consulate promised that we would all have access to aether. I'm just keeping them honest."
3/2
Spirespine

Spirespine {2}{G}

Enchantment Creature - Beast
Bestow {4}{G}
Spirespine blocks each combat if able.
Enchanted creature gets +4/+1 and blocks each combat if able.
4/1
  • Journey into Nyx
Spirit Away

Spirit Away {5}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.
  • Avacyn Restored
Spirit Bonds

Spirit Bonds {1}{W}

Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn.
Designed by Justin Gary
  • Magic 2015
Spirit Cairn

Spirit Cairn {2}{W}

Enchantment
Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
It marks the border between here and hereafter.
Spirit Flare

Spirit Flare {3}{W}

Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1}{W}, Pay 3 life.
  • Torment
Spirit Link

Spirit Link {W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Related card: Vampiric Link
Spirit Loop

Spirit Loop {1}{W}

Enchantment - Aura
Enchant creature you control
Whenever enchanted creature deals damage, you gain that much life.
When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
  • Time Spiral