25242 cards found
War Flare

War Flare {2}{R}{W}

Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
"No sun or fire can warm my blood quite like a war flare."
—Urut Barzeel, Mardu hordechief
  • Fate Reforged
War Historian

War Historian {2}{G}

Creature - Human Monk
Reach
War Historian has indestructible as long as it attacked a battle this turn.
All children on Kamigawa learn of the Kami War. Hostilities with beings from another reality were understood, and no time was wasted in disbelief.
3/3
  • March of the Machine
War Mammoth

War Mammoth {3}{G}

Creature - Elephant
Trample
I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters.
3/3
War Oracle

War Oracle {2}{W}{W}

Creature - Human Cleric
Lifelink
Renown 1
"When you are felled by my mace, you shall know it was divine fate."
3/3
War Priest of Thune

War Priest of Thune {1}{W}

Creature - Human Cleric
When War Priest of Thune enters, you may destroy target enchantment.
"The sacred might of Thune thunders in my soul."
2/2
War Report

War Report {3}{W}

Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
Underling Ethu's 263rd report read simply "Yes, my lord. Overwhelmingly, my lord." This marked the end of the Mirran-Phyrexian War.
  • New Phyrexia
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
War Squeak

War Squeak {R}

Enchantment - Aura
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Dangers sharper than thorns can hide among flowers.
Related card: Recruit Instructor
  • Bloomburrow
War Tax

War Tax {2}{U}

Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
The worst thing about being a depraved pirate is having to work with a bunch of depraved pirates.
  • Mercadian Masques
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
War-Spike Changeling

War-Spike Changeling {3}{R}

Creature - Shapeshifter
Changeling
{R}: War-Spike Changeling gains first strike until end of turn.
"Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?"
—Olly of Goldmeadow
3/3
War-Torch Goblin

War-Torch Goblin {R}

Creature - Goblin Warrior
{R}, Sacrifice War-Torch Goblin: It deals 2 damage to target blocking creature.
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos
1/1
  • Ravnica: City of Guilds
War-Trained Slasher

War-Trained Slasher {3}{R}

Creature - Wolverine Dinosaur
Menace
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
"That's my girl. Just don't eat it—wouldn't want you getting an upset stomach again."
—Jalina, Ikorian bonder
4/3
  • March of the Machine
War-Wing Siren

War-Wing Siren {2}{U}

Creature - Siren Soldier
Flying
Heroic — Whenever you cast a spell that targets War-Wing Siren, put a +1/+1 counter on War-Wing Siren.
Once she sang sailors to their doom. Now she leads them to glory.
1/3
  • Journey into Nyx
Warbreak Trumpeter

Warbreak Trumpeter {R}

Creature - Goblin
Morph {X}{X}{R}
When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.
1/1
  • Legions
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warbringer

Warbringer {3}{R}

Creature - Orc Berserker
Dash costs you pay cost {2} less.
Dash {2}{R}
3/3
  • Dragons of Tarkir
Warchanter of Mogis

Warchanter of Mogis {3}{B}{B}

Creature - Minotaur Shaman
Inspired — Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn.
3/3
  • Born of the Gods
Warchief Giant

Warchief Giant {3}{R}{R}

Creature - Giant Warrior
Haste
Myriad
5/3
Warclamp Mastiff

Warclamp Mastiff {W}

Creature - Dog
First strike
"One bite from that dog will send you to the healer's tent for days."
—Watchmaster Finn of An Karras
1/1
  • Magic 2013
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
Ward Sliver

Ward Sliver {4}{W}

Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
2/2
Ward of Bones

Ward of Bones {6}

Artifact
Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.
Each opponent who controls more lands than you can't play lands.
Mages dare not attempt magic in its grotesque presence.
  • Eventide