25254 cards found
Wand of Orcus

Wand of Orcus {2}{B}

Legendary Artifact - Equipment
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip {3}
Wand of Vertebrae

Wand of Vertebrae {1}

Artifact
{T}: Mill a card.
{2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
Made by the mad for the work of the wicked.
  • Guilds of Ravnica
Wand of the Elements

Wand of the Elements {4}

Artifact
{T}, Sacrifice an Island: Create a 2/2 blue Elemental creature token with flying.
{T}, Sacrifice a Mountain: Create a 3/3 red Elemental creature token.
It gives legs to the earth and wings to the sky.
  • Darksteel
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
Wand of the Worldsoul enters tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
"May Mat'Selesnya bind our hearts as one."
—Selesnya prayer
  • March of the Machine Commander 20 107
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Wanderbrine Rootcutters

Wanderbrine Rootcutters {2}{U/B}{U/B}

Creature - Merfolk Rogue
Wanderbrine Rootcutters can't be blocked by green creatures.
Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders.
3/3
  • Shadowmoor
Wanderer's Intervention

Wanderer's Intervention {1}{W}

Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.
  • Kamigawa: Neon Dynasty
Wanderer's Strike

Wanderer's Strike {4}{W}

Sorcery
Exile target creature, then proliferate.
"Precise, clean cuts. No one saw anything. Again. Tag the report with my code and file it."
—Lavinia
Wanderer's Twig

Wanderer's Twig {1}

Artifact
{1}, Sacrifice Wanderer's Twig: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
For every tree who falls, there are countless sprouts waiting to rise.
Wanderguard Sentry

Wanderguard Sentry {4}{U}

Creature - Drone
When Wanderguard Sentry enters, look at target opponent's hand.
It allows those with dangerous weapons to pass. But not those with dangerous thoughts.
3/3
Wandering Archaic
Explore the Vastlands

Wandering Archaic {5}

Creature - Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Card has other part: Explore the Vastlands
Wandering Champion

Wandering Champion {1}{W}

Creature - Human Monk
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
"Learn from your enemies, but do not tolerate them."
3/1
Wandering Fumarole

Wandering Fumarole

Land
Wandering Fumarole enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Wandering Goblins

Wandering Goblins {2}{R}

Creature - Goblin Warrior
Domain{3}: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown.
0/3
  • Conflux
Wandering Graybeard

Wandering Graybeard {3}{W}{W}

Creature - Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
  • Morningtide
Wandering Mind

Wandering Mind {1}{U}{R}

Creature - Horror
Flying
When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
Wandering Ones

Wandering Ones {U}

Creature - Spirit
"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?"
—Unnamed beggar
1/1
  • Champions of Kamigawa
Wandering Stream

Wandering Stream {2}{G}

Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
"Dominaria touches us all."
—Molimo, maro-sorcerer
  • Invasion
Wandering Tombshell

Wandering Tombshell {3}{B}

Creature - Zombie Turtle
The crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him.
1/6
  • Dragons of Tarkir
Wandering Troubadour

Wandering Troubadour {3}{G}

Creature - Dragon Bard
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon.
"There's a new ballad waiting to be born around every corner."
4/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Wandering Wolf

Wandering Wolf {1}{G}

Creature - Wolf
Creatures with power less than Wandering Wolf's power can't block it.
Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved.
2/1
Wanderlight Spirit

Wanderlight Spirit {2}{U}

Creature - Spirit
Flying
Wanderlight Spirit can block only creatures with flying.
The towers and catwalks of the Voldaren fortress are lit by the lanterns of geists endlessly seeking a way out.
2/3
Wanderlust

Wanderlust {2}{G}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
Wandermare

Wandermare {1}{G}{W}

Creature - Horse
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare.
"A good steed will carry you home. A great steed will carry you to glory."
—Syr Alin, the Lion's Claw
3/3
  • Throne of Eldraine
Wandertale Mentor

Wandertale Mentor {R}{G}

Creature - Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor.
{T}: Add {R} or {G}.
"You've all grown so much since I passed through this burrow last! Let's see, where to begin this story?"
2/2
  • Bloomburrow