7735 cards found
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
Frantic Search

Frantic Search {2}{U}

Instant
Draw two cards, then discard two cards. Untap up to three lands.
Motivation was high in the academy once students realized flunking their exams could kill them.
Fraying Line

Fraying Line {4}

Artifact
When Fraying Line enters, put a rope counter on target creature you control.
At the beginning of each player's upkeep, that player may pay {2}. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.
Freejam Regent

Freejam Regent {4}{R}{R}

Creature - Cat Dragon
Improvise
Flying
{1}{R}: Freejam Regent gets +2/+0 until end of turn.
4/4
Frenetic Efreet

Frenetic Efreet {1}{U}{R}

Creature - Efreet
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
2/1
Frenetic Efreet Avatar

Frenetic Efreet Avatar

Vanguard
Each permanent you control has phasing.
At the beginning of your end step, flip a coin. If you win the flip, take an extra turn after this one.
Hand size bonus: -1
Life bonus: -3
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Frenzied Fugue

Frenzied Fugue {3}{R}

Enchantment - Aura
Enchant permanent
When Frenzied Fugue enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Forever after, she lived in fear of the madness reclaiming her.
Frenzied Geistblaster

Frenzied Geistblaster {1}{R}

Creature - Human Wizard
Prowess
When Frenzied Geistblaster enters, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.
2/2
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Frenzied Goblin

Frenzied Goblin {R}

Creature - Goblin Berserker
Whenever Frenzied Goblin attacks, you may pay {R}. If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
1/1
Fretwork Colony

Fretwork Colony {1}{B}

Creature - Insect
Fretwork Colony can't block.
At the beginning of your upkeep, put a +1/+1 counter on Fretwork Colony and you lose 1 life.
1/1
Freyalise's Winds

Freyalise's Winds {2}{G}{G}

Enchantment
Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
Freyalise, Llanowar's Fury

Freyalise, Llanowar's Fury {3}{G}{G}

Legendary Planeswalker - Freyalise
[+2]: Create a 1/1 green Elf Druid creature token with "{T}: Add {G}."
[–2]: Destroy target artifact or enchantment.
[–6]: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.
Loyalty:
3
Freyalise, Skyshroud Partisan

Freyalise, Skyshroud Partisan {1}{G}{G}

Legendary Planeswalker - Freyalise
[+1]: Untap up to one target Elf. That Elf and a random Elf creature card in your hand perpetually get +1/+1.
[–1]: Seek an Elf card.
[–6]: Conjure a card named Regal Force onto the battlefield.
Loyalty:
4
Related card: Regal Force
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Frilled Sea Serpent

Frilled Sea Serpent {4}{U}{U}

Creature - Serpent
{5}{U}{U}: Frilled Sea Serpent can't be blocked this turn.
4/6
Froghemoth

Froghemoth {3}{G}{G}

Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4/4
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Frogmite

Frogmite {4}

Artifact Creature - Frog
Affinity for artifacts
At first, vedalken observers thought blinkmoths naturally avoided certain places. Then they realized those places were frogmite feeding grounds.
2/2
Frondland Felidar

Frondland Felidar {2}{G}{W}

Creature - Cat Beast
Vigilance
Creatures you control with vigilance have "{1}, {T}: Tap target creature."
3/5
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Frontline Rebel

Frontline Rebel {2}{R}

Creature - Human Warrior
Frontline Rebel attacks each combat if able.
3/3
Frost Giant

Frost Giant {3}{R}{R}{R}

Creature - Giant
Rampage 2
The frost giants have been out in the cold a long, long time, but they have their rage to keep them warm.
4/4
Frost Titan

Frost Titan {4}{U}{U}

Creature - Giant
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
6/6
Frost Walker

Frost Walker {1}{U}

Creature - Elemental
When Frost Walker becomes the target of a spell or ability, sacrifice it.
"As the clans carved out their territories, we saw allies where the Mardu saw only obstacles."
—Yasova Dragonclaw
4/1
Frostboil Snarl

Frostboil Snarl

Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped.
{T}: Add {U} or {R}.
Frozen Shade

Frozen Shade {2}{B}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities—some incorporate things,
That have a double life, which thus is made
A type of that twin entity which springs
From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Fugue

Fugue {3}{B}{B}

Sorcery
Target player discards three cards.
"My ship . . . ," Sisay mumbled. "Intact," Gerrard reassured her, "which is more than I can say for you, my friend." Sisay laughed despite the pain.
Fumarole

Fumarole {3}{B}{R}

Sorcery
As an additional cost to cast this spell, pay 3 life.
Destroy target creature and target land.
"Too many of us have died in the explosions that wrack these hills."
—Klazina Jansdotter, leader of the Order of the Sacred Torch