3447 cards found
Riku of Many Paths

Riku of Many Paths {G}{U}{R}

Legendary Creature - Human Wizard
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —
• Exile the top card of your library. Until the end of your next turn, you may play it.
• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.
• Create a 1/1 blue Bird creature token with flying.
3/3
  • Outlaws of Thunder Junction Promos 227p 227s
  • Outlaws of Thunder Junction 227 361
Rimefur Reindeer

Rimefur Reindeer {3}{W}

Creature - Elk
Whenever an enchantment you control enters, tap target creature an opponent controls.
Attracted by the quiet of Hylda's realm, reindeer herds moved in and made themselves at home near the palace of ice.
3/4
  • Wilds of Eldraine
Rip the Seams

Rip the Seams {2}{W}

Instant - Adventure
Destroy target tapped creature.
Giggles of delight may be the last thing you hear.
Card has other part: Threadbind Clique
  • Wilds of Eldraine
Rip, Spawn Hunter

Rip, Spawn Hunter {2}{G}{W}

Legendary Creature - Human Survivor
Survival — At the beginning of your second main phase, if Rip, Spawn Hunter is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
4/4
  • Duskmourn: House of Horror Promos 228p 228s
  • Duskmourn: House of Horror 228 362
Ripchain Razorkin

Ripchain Razorkin {3}{R}

Creature - Human Berserker
Reach
{2}{R}, Sacrifice a land: Draw a card.
"Listen to that tasty squelch. Good hit, good hit! Come here now, little meatbag!"
5/3
  • Duskmourn: House of Horror
Rise of the Dark Realms

Rise of the Dark Realms {7}{B}{B}

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.
"For every living person there are generations of dead. Which realm would you rather rule?"
—Liliana Vess
Rise of the Varmints

Rise of the Varmints {3}{G}

Sorcery
Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard.
Plot {2}{G}
  • Outlaws of Thunder Junction
Rite of Replication

Rite of Replication {2}{U}{U}

Sorcery
Kicker {5}
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Rite of the Dragoncaller

Rite of the Dragoncaller {4}{R}{R}

Enchantment
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
All at once, a quiet world was seized by wings, claws, fangs, and fire.
Rite of the Moth

Rite of the Moth {1}{W}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with a finality counter on it.
Flashback {3}{W}{W}{B}
  • Duskmourn: House of Horror
Rith, Liberated Primeval

Rith, Liberated Primeval {2}{R}{G}{W}

Legendary Creature - Dragon
Flying, ward {2}
Other Dragons you control have ward {2}.
At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
5/5
Ritual Chamber

Ritual Chamber {3}{B}{B}

Enchantment - Room
When you unlock this door, create a 6/6 black Demon creature token with flying.
Card has other part: Unholy Annex
  • Duskmourn: House of Horror Promos 118pb 118sb
  • Duskmourn: House of Horror 118b 339b
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Lizard Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters, it explores.
3/1
  • The Lost Caverns of Ixalan
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When River Herald Scout enters, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
  • The Lost Caverns of Ixalan
River's Rebuke

River's Rebuke {4}{U}{U}

Sorcery
Return all nonland permanents target player controls to their owner's hand.
The waters that give the River Herald merfolk their name are sacred to their culture; they do not abide invaders to sail upon them.
Roaming Throne

Roaming Throne {4}

Artifact Creature - Golem
Ward {2}
As Roaming Throne enters, choose a creature type.
Roaming Throne is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
4/4
  • The Lost Caverns of Ixalan Promos 258p 258s
  • The Lost Caverns of Ixalan 258 344
Roar of the Fifth People
Huatli, Poet of Unity

Roar of the Fifth People

Enchantment - Saga
(Color indicator: Roar of the Fifth People is white, red, and green)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have '{T}: Add {R}, {G}, or {W}.'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.
Card has other part: Huatli, Poet of Unity
Roaring Furnace

Roaring Furnace {1}{R}

Enchantment - Room
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls.
Card has other part: Steaming Sauna
  • Duskmourn: House of Horror Promos 230pa 230sa
  • Duskmourn: House of Horror 230a 343a
Roc Hunter

Roc Hunter {1}{R}

Creature - Human Soldier
Reach
"Never track the roc itself with your eyes, for it will swoop with the sun at its back and blind you. Instead, track its shadow and, when it's almost upon you, heave your javelin upward with all your might."
3/1
  • The Brothers' War
Rocco, Street Chef

Rocco, Street Chef {R}{G}{W}

Legendary Creature - Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way.
Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token.
2/4
Rockface Village

Rockface Village

Land
{T}: Add {C}.
{T}: Add {R}. Spend this mana only to cast a creature spell.
{R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
  • Bloomburrow
Rodeo Pyromancers

Rodeo Pyromancers {3}{R}

Creature - Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.
"My citizens throw good money at them, and for what? Cheap tricks and collateral damage. Damnable Slickshot charlatans."
—Baron Bertram Graywater
3/4
  • Outlaws of Thunder Junction
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Rona's Vortex

Rona's Vortex {U}

Instant
Kicker {2}{B}
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
  • Dominaria United