4258 cards found
Nalfeshnee

Nalfeshnee {5}{R}

Creature - Beast Demon
Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent."
4/6
Narcomoeba

Narcomoeba {1}{U}

Creature - Illusion
Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.
"What bait do you cast to catch a dream?"
—Ravnican riddle
1/1
Nautiloid Ship

Nautiloid Ship {4}

Artifact - Vehicle
Flying
When Nautiloid Ship enters, exile target player's graveyard.
Whenever Nautiloid Ship deals combat damage to a player, you may put a creature card exiled with Nautiloid Ship onto the battlefield under your control.
Crew 3
5/5
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 328 373
Nearheath Chaplain

Nearheath Chaplain {3}{W}

Creature - Human Cleric
Lifelink
{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.
3/1
Nebelgast Herald

Nebelgast Herald {2}{U}

Creature - Spirit
Flash
Flying
Whenever Nebelgast Herald or another Spirit you control enters, tap target creature an opponent controls.
2/1
Nebelgast Intruder

Nebelgast Intruder {2}{U}

Creature - Spirit
Flash
Flying
When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
2/1
Necrogen Scudder

Necrogen Scudder {2}{B}

Creature - Phyrexian Horror
Flying
When Necrogen Scudder enters, you lose 3 life.
Contrary to popular belief, it's kept aloft by necrogen gas, not the screaming agony of a thousand murdered souls.
3/3
Necromancer's Familiar

Necromancer's Familiar {3}{B}

Creature - Bird Spirit
Flying
Hellbent — Necromancer's Familiar has lifelink as long as you have no cards in hand.
{B}, Discard a card: Necromancer's Familiar gains indestructible until end of turn. Tap it.
3/1
Necromaster Dragon

Necromaster Dragon {3}{U}{B}

Creature - Dragon
Flying
Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
4/4
Necron Monolith

Necron Monolith {7}

Artifact - Vehicle
Flying, indestructible
Eternity Gate — Whenever Necron Monolith attacks, mill three cards. For each creature card milled this way, create a 2/2 black Necron Warrior artifact creature token.
Crew 4
7/7
  • Warhammer 40,000 Commander 161 161★
Necropolis Fiend

Necropolis Fiend {7}{B}{B}

Creature - Demon
Delve
Flying
{X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
4/5
Necropolis Regent

Necropolis Regent {3}{B}{B}{B}

Creature - Vampire
Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
"Jarad fancies himself king of the undercity, but he's merely king of rot."
6/5
Necrosquito

Necrosquito {3}{B}

Creature - Phyrexian Insect
Flying
Necrosquito enters with two oil counters on it.
Necrosquito gets +1/+1 for each oil counter on it.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, put an oil counter on Necrosquito.
0/0
  • Phyrexia: All Will Be One
Nectar Faerie

Nectar Faerie {1}{B}

Creature - Faerie Wizard
Flying
{B}, {T}: Target Faerie or Elf gains lifelink until end of turn.
"The unpredictable fae are just as likely to provide a blight as a boon."
—Desmera, perfect of Wren's Run
1/1
  • Lorwyn
Needle Specter

Needle Specter {1}{B}{B}

Creature - Specter
Flying
Wither
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
1/1
Needle Storm

Needle Storm {2}{G}

Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Needleshot Gourna

Needleshot Gourna {4}{G}{G}

Creature - Beast
Reach
The first aven scout squad returned from Krosa with disturbing stories. The second returned with disturbing casualties.
3/6
  • Legions
Needlethorn Drake

Needlethorn Drake {G}{U}

Creature - Drake
Flying, deathtouch
As they learn to fly, young drakes have a tendency to accidentally impale trees, cliffs, and unsuspecting students.
1/1
  • Strixhaven: School of Mages
Nefarious Imp

Nefarious Imp {2}{B}

Creature - Imp
Flying
Whenever one or more permanents you control leave the battlefield, scry 1.
It listens to all of their plans and plots creative ways to turn them to ruin.
2/1
Nefarox, Overlord of Grixis

Nefarox, Overlord of Grixis {4}{B}{B}

Legendary Creature - Demon
Flying
Exalted
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature of their choice.
5/5
  • Magic 2013
Nemesis Phoenix

Nemesis Phoenix {3}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents.
A flame as bright and merciless as the sun.
4/2
  • Commander Legends: Battle for Baldur's Gate 189 403
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When Nephalia Moondrakes enters, target creature gains flying until end of turn.
{4}{U}{U}, Exile Nephalia Moondrakes from your graveyard: Creatures you control gain flying until end of turn.
5/5
Nephalia Seakite

Nephalia Seakite {3}{U}

Creature - Bird
Flash
Flying
"Keep one eye on the cliff road or you may fall to your death. Keep one eye on the sky or your death may fall on you."
—Manfried Ulmach, Elgaud Master-at-Arms
2/3
Nesting Dovehawk

Nesting Dovehawk {3}{W}

Creature - Bird
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token you control enters, put a +1/+1 counter on Nesting Dovehawk.
2/2
  • March of the Machine Commander 17 104
Nesting Dragon

Nesting Dragon {3}{R}{R}

Creature - Dragon
Flying
Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this creature dies, create a 2/2 red Dragon creature token with flying and '{R}: This creature gets +1/+0 until end of turn.'"
5/4