26393 cards found
Ulvenwald Behemoth
Ulvenwald Oddity

Ulvenwald Behemoth

Creature - Beast Horror
(Color indicator: Ulvenwald Behemoth is green)
Trample, haste
Other creatures you control get +1/+1 and have trample and haste.
"We've learned enough! I say we run."
—Alena, Kessig trapper
8/8
Card has other part: Ulvenwald Oddity
Ulvenwald Captive
Ulvenwald Abomination

Ulvenwald Captive {1}{G}

Creature - Werewolf Horror
Defender
{T}: Add {G}.
{5}{G}{G}: Transform Ulvenwald Captive.
"Even on a plane as dark as this one, nature will organize a defense against the unnatural."
—Nissa Revane
1/2
Card has other part: Ulvenwald Abomination
Ulvenwald Hydra

Ulvenwald Hydra {4}{G}{G}

Creature - Hydra
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When Ulvenwald Hydra enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
*/*
Ulvenwald Mysteries

Ulvenwald Mysteries {2}{G}

Enchantment
Whenever a nontoken creature you control dies, investigate.
Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Ulvenwald Observer

Ulvenwald Observer {4}{G}{G}

Creature - Treefolk
Whenever a creature you control with toughness 4 or greater dies, draw a card.
"I tell you, the trees were closing in! It's by the grace of the Heron alone that I made it out of the Ulvenwald!"
—Ricton, traveling merchant
6/6
Ulvenwald Oddity
Ulvenwald Behemoth

Ulvenwald Oddity {2}{G}{G}

Creature - Beast
Trample, haste
{5}{G}{G}: Transform Ulvenwald Oddity.
"Obviously it's dangerous, but I've never seen anything like it. This could be an entirely new species! I say we follow it."
—Halana, Kessig ranger
4/4
Card has other part: Ulvenwald Behemoth
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
  • Innistrad
Ulvenwald Tracker

Ulvenwald Tracker {G}

Creature - Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.
"Peace will come to Innistrad, but only after all abominations have been dealt with, one by one."
1/1
Umara Entangler

Umara Entangler {1}{U}

Creature - Merfolk Rogue Ally
Prowess
"Sea Gate is gone, the Halimar basin empty. But rebuild the seawall and give these waters time, and they will fill the basin anew."
2/1
  • Oath of the Gatewatch
Umara Raptor

Umara Raptor {2}{U}

Creature - Bird Ally
Flying
Whenever Umara Raptor or another Ally you control enters, you may put a +1/+1 counter on Umara Raptor.
Messenger, weapon, friend.
1/1
  • Zendikar
Umbilicus

Umbilicus {4}

Artifact
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
It was the explorers' only tether to reality.
Umbra Mystic

Umbra Mystic {2}{W}

Creature - Human Wizard
Auras attached to permanents you control have umbra armor.
"I have found the courage to face death—twice, if I must."
2/2
Umbra Stalker

Umbra Stalker {4}{B}{B}{B}

Creature - Elemental
Chroma — Umbra Stalker's power and toughness are each equal to the number of black mana symbols in the mana costs of cards in your graveyard.
Don't venture into the darkness, lest it decide not to let you leave.
*/*
  • Eventide
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Umbris, Fear Manifest

Umbris, Fear Manifest {3}{U}{B}

Legendary Creature - Nightmare Horror
Umbris, Fear Manifest gets +1/+1 for each card your opponents own in exile.
Whenever Umbris or another Nightmare or Horror you control enters, target opponent exiles cards from the top of their library until they exile a land card.
1/1
  • Crimson Vow Commander 38 76
Umezawa's Charm

Umezawa's Charm {1}{B}

Instant
Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
"Be ever loyal to your own best interests."
  • Modern Horizons
Umezawa's Jitte

Umezawa's Jitte {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Umori, the Collector

Umori, the Collector {2}{B/G}{B/G}

Legendary Creature - Ooze
Companion — Each nonland card in your starting deck shares a card type.
As Umori, the Collector enters, choose a card type.
Spells you cast of the chosen type cost {1} less to cast.
4/5
Unassuming Gelatinous Serpent

Unassuming Gelatinous Serpent

Stickers
{TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand.
{TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards.
{TK}{TK} — 2/3
{TK}{TK}{TK} — 7/2
  • Unfinity Sticker Sheets
Unbender Tine

Unbender Tine {2}{W}{U}

Artifact
{T}: Untap another target permanent.
Creations made in madness may contain great power. The path to that power is as labyrinthine as the creator's mind.
Unblinking Bleb

Unblinking Bleb {3}{U}

Creature - Illusion
Morph {2}{U}
Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2.
1/3
  • Future Sight
Unblinking Observer

Unblinking Observer {1}{U}

Creature - Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?"
—Laboratory notes of Yzlkpk
2/1
Unbound Flourishing

Unbound Flourishing {2}{G}

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}