33549 cards found
Adarkar Unicorn

Adarkar Unicorn {1}{W}{W}

Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox
2/2
  • Ice Age
Slayer of the Wicked

Slayer of the Wicked {3}{W}

Creature - Human Soldier
When this creature enters, you may destroy target Vampire, Werewolf, or Zombie.
You don't want to see his trophy room.
3/2
Chronostutter

Chronostutter {5}{U}

Instant
Put target creature into its owner's library second from the top.
Timing is everything.
Tuinvale Guide

Tuinvale Guide {3}{W}

Creature - Faerie Scout
Flying
Celebration — This creature gets +1/+0 and has lifelink as long as two or more nonland permanents entered the battlefield under your control this turn.
"Weary traveler, follow me. The night is a cage, and my light is the key."
2/3
  • Wilds of Eldraine
Loyal Retainers

Loyal Retainers {2}{W}

Creature - Human Advisor
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Because sometimes the greatest enemy is paperwork.
1/1
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
  • March of the Machine Commander 16 103
Stampeding Elk Herd

Stampeding Elk Herd {3}{G}{G}

Creature - Elk
Formidable — Whenever this creature attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces.
5/5
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
Game Preserve

Game Preserve {2}{G}

Enchantment
At the beginning of your upkeep, each player reveals the top card of their library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.
  • Mercadian Masques
Weatherseed Faeries

Weatherseed Faeries {2}{U}

Creature - Faerie
Flying, protection from red
Two days after the forge was completed, the faeries were immune to its flames.
2/1
Unrooted Ancestor

Unrooted Ancestor {2}{B}

Creature - Spirit Cleric
Flash
{1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Abzan spirits bereft of a Kin-Tree are condemned to a restless existence. Absent the purpose of family connection, many grow angry and violent.
3/2
  • Tarkir: Dragonstorm
Boggart Brute

Boggart Brute {2}{R}

Creature - Goblin Warrior
Menace
He has the biggest bashing stick, so it's a safe bet he's the leader.
3/2
Rowan's Stalwarts

Rowan's Stalwarts {4}{R}

Creature - Human Knight
When this creature enters, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.
5/2
Related card: Rowan, Fearless Sparkmage
  • Throne of Eldraine
Mogg Sentry

Mogg Sentry {R}

Creature - Goblin Warrior
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
Praetor's Grasp

Praetor's Grasp {1}{B}{B}

Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sheoldred weaves every thread of information into a noose to hang her enemies.
Boon of Boseiju

Boon of Boseiju {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.
  • Kamigawa: Neon Dynasty
Umbral Mantle

Umbral Mantle {3}

Artifact - Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn."
Equip {0}
It harnesses the power of night in a land where daylight fears to show itself.
Toralf, God of Fury
Toralf's Hammer

Toralf, God of Fury {2}{R}{R}

Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4
Card has other part: Toralf's Hammer
Spike Worker

Spike Worker {2}{G}

Creature - Spike
This creature enters with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0
Oona's Blackguard

Oona's Blackguard {1}{B}

Creature - Faerie Rogue
Flying
Each other Rogue creature you control enters with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
1/1
Sunimret

Sunimret {4}{B}{B}

Sorcery
Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.)
Exile all creatures.
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Vodalian Mage

Vodalian Mage {2}{U}

Creature - Merfolk Wizard
{U}, {T}: Counter target spell unless its controller pays {1}.
"Vodalian Mages are remarkable. Their merchants bring them arcane lore and devices from across the seas."
—Lydia Wynforth, Mayor of Trokair
1/1
Psionic Blast

Psionic Blast {2}{U}

Instant
Psionic Blast deals 4 damage to any target and 2 damage to you.
Ana Sanctuary

Ana Sanctuary {2}{G}

Enchantment
At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.