7735 cards found
Forsworn Paladin

Forsworn Paladin {B}

Creature - Human Knight
Menace
{1}{B}, {T}, Pay 1 life: Create a Treasure token.
{2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
1/1
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Fortified Beachhead

Fortified Beachhead

Land
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.
{T}: Add {W} or {U}.
{5}, {T}: Soldiers you control get +1/+1 until end of turn.
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Fortified Village

Fortified Village

Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped.
{T}: Add {G} or {W}.
Fortuitous Find

Fortuitous Find {2}{B}

Sorcery
Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
Fortunate Few

Fortunate Few {3}{W}{W}

Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
"...Is it over?"
Fortune's Favor

Fortune's Favor {3}{U}

Instant
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Uncertainty has its own allure.
Foul Familiar

Foul Familiar {2}{B}

Creature - Spirit
Foul Familiar can't block.
{B}, Pay 1 life: Return Foul Familiar to its owner's hand.
"Serve me, and live forever."
—Lim-Dûl, the Necromancer
3/1
Foul Orchard

Foul Orchard

Land
Foul Orchard enters tapped.
{T}: Add {B} or {G}.
Foul Spirit

Foul Spirit {2}{B}

Creature - Spirit
Flying
When Foul Spirit enters, sacrifice a land.
3/2
Foul Watcher

Foul Watcher {1}{U}

Creature - Nightmare Bird
Flying
When Foul Watcher enters, surveil 1.
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
1/2
Foulmire Knight

Foulmire Knight {B}

Creature - Zombie Knight
Deathtouch
1/1
Card has other part: Profane Insight
Foundry Beetle

Foundry Beetle {1}{R}

Artifact Creature - Equipment Insect
First strike
Equipped creature has first strike.
At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast."
Reconfigure {R}
2/2
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Foundry Champion

Foundry Champion {4}{R}{W}

Creature - Elemental Soldier
When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control.
{R}: Foundry Champion gets +1/+0 until end of turn.
{W}: Foundry Champion gets +0/+1 until end of turn.
4/4
Foundry Groundbreaker

Foundry Groundbreaker {3}{G}

Creature - Human Artificer
When Foundry Groundbreaker enters, sacrifice a land. Then conjure two cards named Mishra's Foundry onto the battlefield tapped.
3/4
Related card: Mishra's Foundry
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Foundry Hornet

Foundry Hornet {3}{B}

Creature - Insect
Flying
When Foundry Hornet enters, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn.
2/3
Foundry Inspector

Foundry Inspector {3}

Artifact Creature - Construct
Artifact spells you cast cost {1} less to cast.
3/2
Foundry Screecher

Foundry Screecher {2}{B}

Creature - Bat
Flying
Foundry Screecher gets +1/+0 as long as you control an artifact.
2/1
Foundry Street Denizen

Foundry Street Denizen {R}

Creature - Goblin Warrior
Whenever another red creature you control enters, Foundry Street Denizen gets +1/+0 until end of turn.
1/1
Fountain of Youth

Fountain of Youth {0}

Artifact
{2}, {T}: You gain 1 life.
The Fountain had stood in the town square for centuries, but only the pigeons knew its secret.
Fountainport Charmer

Fountainport Charmer {2}{G}

Creature - Frog Bard
Offspring {1}
When Fountainport Charmer enters, creature cards in your hand perpetually gain "This spell costs {1} less to cast."
3/3
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Fourth Bridge Prowler

Fourth Bridge Prowler {B}

Creature - Human Rogue
When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.
1/1
Fractal Harness

Fractal Harness {X}{2}{G}

Artifact - Equipment
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip {2}
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Fracture

Fracture {W}{B}

Instant
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time you learn how fragile you really are."
—Extus Narr
Fractured Identity

Fractured Identity {3}{W}{U}

Sorcery
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Self-reflection is not without its perils.
Fragment Reality

Fragment Reality {W}

Instant
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.
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