Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier. {T}: Add {W} or {U}. {5}, {T}: Soldiers you control get +1/+1 until end of turn.
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. {T}: Add {G} or {W}.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Flying When Foul Watcher enters, surveil 1. Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.
First strike Equipped creature has first strike. At the beginning of your upkeep, a random artifact card in your hand perpetually gains "This spell costs {1} less to cast." Reconfigure {R}
When Foundry Champion enters, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn.
When Fractal Harness enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach Fractal Harness to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Exile target nontoken artifact, creature, or enchantment an opponent controls. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.