3014 cards found
Taeko, the Patient Avalanche

Taeko, the Patient Avalanche {3}{U}

Legendary Creature - Turtle Ninja
Taeko, the Patient Avalanche enters tapped.
Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko.
Whenever Taeko attacks, you may pay {U/B}. When you do, target attacking creature can't be blocked this turn.
4/5
  • Foundations Jumpstart
Tahngarth, First Mate

Tahngarth, First Mate {2}{R}{G}

Legendary Creature - Minotaur Warrior
Tahngarth, First Mate can't be blocked by more than one creature.
Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
5/5
Tahngarth, Talruum Hero

Tahngarth, Talruum Hero {3}{R}{R}

Legendary Creature - Minotaur Warrior
Vigilance
{1}{R}, {T}: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
4/4
Taigam, Ojutai Master

Taigam, Ojutai Master {2}{W}{U}

Legendary Creature - Human Monk
Instant, sorcery, and Dragon spells you control can't be countered.
Whenever you cast an instant or sorcery spell from your hand, if Taigam, Ojutai Master attacked this turn, that spell gains rebound.
3/4
Taigam, Sidisi's Hand

Taigam, Sidisi's Hand {3}{U}{B}

Legendary Creature - Human Wizard
Skip your draw step.
At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
{B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
3/4
Taii Wakeen, Perfect Shot

Taii Wakeen, Perfect Shot {R}{W}

Legendary Creature - Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
"You'd best keep yourself out of my sights."
2/3
  • Outlaws of Thunder Junction Promos 234p 234s
  • Outlaws of Thunder Junction 234 365
Tajic, Blade of the Legion

Tajic, Blade of the Legion {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible
Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
"I run the maze alone, but I fight with the full might of the Legion."
2/2
Tajic, Legion's Edge

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature - Human Soldier
Haste
Mentor
Prevent all noncombat damage that would be dealt to other creatures you control.
{R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
3/2
Tajic, Legion's Valor

Tajic, Legion's Valor {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible, haste
At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.
1/1
Related cards: Aurelia, the Law Above Boros Recruit Skyknight Legionnaire Spark Trooper Swiftblade Vindicator
  • Alchemy: Murders at Karlov Manor
Takeno, Samurai General

Takeno, Samurai General {5}{W}

Legendary Creature - Human Samurai
Bushido 2
Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
3/3
  • Champions of Kamigawa
Talion, the Kindly Lord

Talion, the Kindly Lord {2}{U}{B}

Legendary Creature - Faerie Noble
Flying
As Talion, the Kindly Lord enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
3/4
  • Wilds of Eldraine 215 301
  • Wilds of Eldraine Promos 215p 215s
Talrand, Sky Summoner

Talrand, Sky Summoner {2}{U}{U}

Legendary Creature - Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
"The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?"
2/2
Tameshi, Reality Architect

Tameshi, Reality Architect {2}{U}

Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Tamiyo, Collector of Tales

Tamiyo, Collector of Tales {2}{G}{U}

Legendary Planeswalker - Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
[+1]: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
[–3]: Return target card from your graveyard to your hand.
Loyalty:
5
Tamiyo, Compleated Sage

Tamiyo, Compleated Sage {2}{G}{G/U/P}{U}

Legendary Planeswalker - Tamiyo
Compleated
[+1]: Tap up to one target artifact or creature. It doesn't untap during its controller's next untap step.
[–X]: Exile target nonland permanent card with mana value X from your graveyard. Create a token that's a copy of that card.
[–7]: Create Tamiyo's Notebook, a legendary colorless artifact token with "Spells you cast cost {2} less to cast" and "{T}: Draw a card."
Loyalty:
5
Tamiyo, Field Researcher

Tamiyo, Field Researcher {1}{G}{W}{U}

Legendary Planeswalker - Tamiyo
[+1]: Choose up to two target creatures. Until your next turn, whenever either of those creatures deals combat damage, you draw a card.
[–2]: Tap up to two target nonland permanents. They don't untap during their controller's next untap step.
[–7]: Draw three cards. You get an emblem with "You may cast spells from your hand without paying their mana costs."
Loyalty:
4
Tamiyo, Inquisitive Student
Tamiyo, Seasoned Scholar

Tamiyo, Inquisitive Student {U}

Legendary Creature - Moonfolk Wizard
Flying
Whenever Tamiyo, Inquisitive Student attacks, investigate.
When you draw your third card in a turn, exile Tamiyo, then return her to the battlefield transformed under her owner's control.
0/3
Card has other part: Tamiyo, Seasoned Scholar
Tamiyo, the Moon Sage

Tamiyo, the Moon Sage {3}{U}{U}

Legendary Planeswalker - Tamiyo
[+1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Draw a card for each tapped creature target player controls.
[–8]: You get an emblem with "You have no maximum hand size" and "Whenever a card is put into your graveyard from anywhere, you may return it to your hand."
Loyalty:
4
Tan Jolom, the Worldwalker

Tan Jolom, the Worldwalker {1}{G}{W}{U}

Legendary Creature - Spirit
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
3/3
  • Alchemy: Ixalan
Tana, the Bloodsower

Tana, the Bloodsower {2}{R}{G}

Legendary Creature - Elf Druid
Trample
Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
Partner
2/2
Tanazir Quandrix

Tanazir Quandrix {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
4/4
Related card: Tanazir Quandrix (Alchemy)
Tanazir Quandrix (Alchemy)

Tanazir Quandrix (Alchemy) {3}{G}{U}

Legendary Creature - Elder Dragon
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
5/5
Related card: Tanazir Quandrix
  • Strixhaven: School of Mages
Taniwha

Taniwha {3}{U}{U}

Legendary Creature - Serpent
Trample
Phasing
At the beginning of your upkeep, all lands you control phase out.
"Taniwha rolls in its sleep, and the land is awash with the waves."
—Poetics of Hanan
7/7
  • Mirage
Taranika, Akroan Veteran

Taranika, Akroan Veteran {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance
Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.
"I like to think Kytheon keeps watch over all of us."
3/3
Targ Nar, Demon-Fang Gnoll

Targ Nar, Demon-Fang Gnoll {R}{G}

Legendary Creature - Gnoll
Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn.
{2}{R}{G}: Double Targ Nar's power and toughness until end of turn.
2/2
  • Adventures in the Forgotten Realms