26393 cards found
Trokin High Guard

Trokin High Guard {3}{W}

Creature - Human Knight
Battle tempers soldiers as fire tempers steel.
3/3
Troll Ascetic

Troll Ascetic {1}{G}{G}

Creature - Troll Shaman
Hexproof
{1}{G}: Regenerate Troll Ascetic.
3/2
Troll of Khazad-dûm

Troll of Khazad-dûm {5}{B}

Creature - Troll
Troll of Khazad-dûm can't be blocked except by three or more creatures.
Swampcycling {1}
"A great cave-troll, I think. There is no hope of escape that way."
—Gandalf
6/5
  • The Lord of the Rings: Tales of Middle-earth 111 562
Troll-Horn Cameo

Troll-Horn Cameo {3}

Artifact
{T}: Add {R} or {G}.
"I found a troll-horn fragment in the wooded foothills of Hurloon, and it keeps growing larger. I wonder, is the horn recreating itself or the troll?"
—Isel, master carver
  • Invasion
Trollbred Guardian

Trollbred Guardian {4}{G}

Creature - Troll Frog Warrior
{2}{G}: Adapt 2.
Each creature you control with a +1/+1 counter on it has trample.
His favorite food is kraul.
5/5
Trollhide

Trollhide {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
  • Mirrodin
Tromokratis

Tromokratis {5}{U}{U}

Legendary Creature - Kraken
Tromokratis has hexproof unless it's attacking or blocking.
Tromokratis can't be blocked unless all creatures defending player controls block it.
8/8
Tromp the Domains

Tromp the Domains {5}{G}

Sorcery
Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.
Trophy Hunter

Trophy Hunter {2}{G}

Creature - Human Archer
{1}{G}: Trophy Hunter deals 1 damage to target creature with flying.
Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
2/3
  • Ravnica: City of Guilds
Trophy Mage

Trophy Mage {2}{U}

Creature - Human Wizard
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
"The tools of the past will help us forge the future."
2/2
Tropical Island

Tropical Island

Land - Forest Island
({T}: Add {G} or {U}.)
Related card: Shoreline Scout
Tropical Storm

Tropical Storm {X}{G}

Sorcery
Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
"After the storm, I found a sea turtle dying on the sands, a blade of grass driven through its shell."
—Travelogue of Najat
  • Mirage
Trostani Discordant

Trostani Discordant {3}{G}{W}

Legendary Creature - Dryad
Other creatures you control get +1/+1.
When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.
At the beginning of your end step, each player gains control of all creatures they own.
1/4
Trostani's Judgment

Trostani's Judgment {5}{W}

Instant
Exile target creature, then populate.
"Some cannot be saved as they are, but all can serve the Worldsoul."
—Trostani
Trostani's Summoner

Trostani's Summoner {5}{G}{W}

Creature - Elf Shaman
When Trostani's Summoner enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
1/1
Trostani, Selesnya's Voice

Trostani, Selesnya's Voice {G}{G}{W}{W}

Legendary Creature - Dryad
Whenever another creature you control enters, you gain life equal to that creature's toughness.
{1}{G}{W}, {T}: Populate.
2/5
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.
4/4
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
  • Dragon's Maze
Trouble in Pairs

Trouble in Pairs {2}{W}{W}

Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
  • Murders at Karlov Manor Commander 15 326
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
  • Prophecy
Troublesome Spirit

Troublesome Spirit {2}{U}{U}

Creature - Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
  • Prophecy
Trove Tracker

Trove Tracker {2}{U}

Creature - Human Pirate
When Trove Tracker dies, draw a card.
Encore {5}{U}{U}
The best treasures are the least shared.
2/2
  • Commander Legends
Trove Warden

Trove Warden {2}{W}{W}

Creature - Cat Beast
Vigilance
Landfall — Whenever a land you control enters, exile target permanent card with mana value 3 or less from your graveyard.
When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
3/4
Trove of Temptation

Trove of Temptation {3}{R}

Enchantment
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able.
At the beginning of your end step, create a Treasure token.