29661 cards found
Suppressor Skyguard

Suppressor Skyguard {2}{W}{U}

Creature - Human Knight
Flying
Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
"Attention, brawlers! You are in violation of Senate statute 2309.76-22. Halt your melee before you incur further charges."
2/4
  • Ravnica: Clue Edition
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
  • Ravnica: Clue Edition
Tribune of Rot

Tribune of Rot {1}{B/G}{B/G}

Creature - Elf Shaman
Whenever Tribune of Rot attacks, mill two cards. For each creature card milled this way, create a 1/1 green Saproling creature token.
"I bestow upon you a great honor—your flesh alone will nourish a new generation of saprolings."
3/3
  • Ravnica: Clue Edition
Undercover Butler

Undercover Butler {2}{U/B}

Creature - Human Rogue
Whenever Undercover Butler attacks the player with the most life or tied for most life, it can't be blocked this turn.
Dress for the job you want them to think you have.
2/3
  • Ravnica: Clue Edition
Unruly Krasis

Unruly Krasis {1}{G}{U}

Creature - Shark Octopus Lizard
Trample
Whenever Unruly Krasis attacks, you may have the base power and toughness of another target creature you control become X/X until end of turn, where X is Unruly Krasis's power.
{3}{G}{U}: Adapt 3.
4/4
  • Ravnica: Clue Edition
Vernal Sovereign

Vernal Sovereign {4}{G}{W}

Creature - Elemental Elk
Whenever Vernal Sovereign enters the battlefield or attacks, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
It is spring incarnate, its gentle warmth chasing away the last of winter's bite.
4/4
  • Ravnica: Clue Edition
Deadly Riposte

Deadly Riposte {1}{W}

Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
"Automatons are fast, precise, and tireless, but they all share one weakness: predictability. Learn their patterns. Strike when they're vulnerable."
—Horance, Urzan general
Enforcer Griffin

Enforcer Griffin {4}{W}

Creature - Griffin
Flying
"A company of infantry is trapped behind the lines. We need to strike hard and fast to free them, or the casualties will be horrific. Send the griffins."
—Tajic
3/4
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
Rescuer Sphinx

Rescuer Sphinx {2}{U}{U}

Creature - Sphinx
Flying
As Rescuer Sphinx enters the battlefield, you may return a nonland permanent you control to its owner's hand. If you do, Rescuer Sphinx enters the battlefield with a +1/+1 counter on it.
"Now, little fighter, show me you deserved this second chance."
3/2
Slip Out the Back

Slip Out the Back {U}

Instant
Put a +1/+1 counter on target creature. It phases out.
"I was never here."
Snow Day

Snow Day {4}{U}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Draw two cards, then discard a card.
"Advanced Elemental Manifestations is canceled until all students have thawed."
—Prismari dormitory notice
Thunder Drake

Thunder Drake {3}{U}

Creature - Elemental Drake
Flying
Whenever you cast your second spell each turn, put a +1/+1 counter on Thunder Drake.
The arrival of the Planar Bridge caused eddies in the aether, creating some entirely new species while transforming others.
2/3
Deal Gone Bad

Deal Gone Bad {3}{B}

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards.
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
Related card: Deal Gone Bad (Alchemy)
Venomous Hierophant

Venomous Hierophant {3}{B}

Creature - Gorgon Cleric
Deathtouch
When Venomous Hierophant enters the battlefield, mill three cards.
"Many have sought snake-twined Pharika's panacea. Do you wish to share their fate?"
3/3
Chainwhip Cyclops

Chainwhip Cyclops {4}{R}

Creature - Cyclops Warrior
{3}{R}: Target creature can't block this turn.
"You say this Tenth District, not Rubblebelt. But where smash happen, that Rubblebelt. Rubblebelt state of mind."
—Urgdar, cyclops philosopher
4/4
Kronch Wrangler

Kronch Wrangler {1}{G}

Creature - Human Warrior
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
Curse of Chains

Curse of Chains {1}{W/U}

Enchantment - Aura
Enchant creature
At the beginning of each upkeep, tap enchanted creature.
The giant's real punishment was the fleeting moment when he was allowed to stand before being dragged down to his knees again.
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
Thing in the Ice enters the battlefield with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror
Awoken Horror
Thing in the Ice

Awoken Horror

Creature - Kraken Horror
(Color indicator: Awoken Horror is blue)
When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.
7/8
Card has other part: Thing in the Ice
Avenging Arrow

Avenging Arrow {2}{W}

Instant
Destroy target creature that dealt damage this turn.
"Forgive the theft. Punish the deception."
—Alcarus, Selesnya archer
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Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Martial Law

Martial Law {2}{W}{W}

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
  • Return to Ravnica