25242 cards found
Vigil for the Lost

Vigil for the Lost {3}{W}

Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
  • Scars of Mirrodin
Vigilance

Vigilance {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
—Sensei Golden-Tail
  • Champions of Kamigawa
Vigilant Baloth

Vigilant Baloth {3}{G}{G}

Creature - Beast
Vigilance
Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.
5/5
  • Core Set 2019
Vigilant Drake

Vigilant Drake {4}{U}

Creature - Drake
Flying
{2}{U}: Untap Vigilant Drake.
It can stay aloft for weeks with little or no sleep.
3/3
Vigilant Martyr

Vigilant Martyr {W}

Creature - Human Cleric
Sacrifice Vigilant Martyr: Regenerate target creature.
{W}{W}, {T}, Sacrifice Vigilant Martyr: Counter target spell that targets an enchantment.
1/1
  • Mirage
Vigilant Sentry

Vigilant Sentry {1}{W}{W}

Creature - Human Nomad
Threshold — As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
2/2
Vigilante Justice

Vigilante Justice {3}{R}

Enchantment
Whenever a Human you control enters, Vigilante Justice deals 1 damage to any target.
It begins as a whisper and ends with the red roar of fire.
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Vigorous Charge

Vigorous Charge {G}

Instant
Kicker {W}
Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
  • Invasion
Vigorspore Wurm

Vigorspore Wurm {5}{G}

Creature - Wurm
Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Vigorspore Wurm can't be blocked by more than one creature.
6/4
  • Guilds of Ravnica
Vihaan, Goldwaker

Vihaan, Goldwaker {R}{W}{B}

Legendary Creature - Dwarf Warlock
Other outlaws you control have vigilance and haste.
At the beginning of combat on your turn, you may have Treasures you control become 3/3 Construct Assassin artifact creatures in addition to their other types until end of turn.
3/3
  • Outlaws of Thunder Junction Commander 8 44
Vikya, Scorching Stalwart

Vikya, Scorching Stalwart {2}{W}
(Ryu, World Warrior)

Legendary Creature - Human Warrior
Training
{4}{R}, {Q}, Discard a card: Vikya, Scorching Stalwart deals damage equal to its power to any target. If excess damage was dealt to a creature this way, draw a card.
2/4
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf you control enters, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Vile Aggregate

Vile Aggregate {2}{R}

Creature - Eldrazi Drone
Devoid
Vile Aggregate's power is equal to the number of colorless creatures you control.
Trample
Ingest
*/5
  • Battle for Zendikar
Vile Consumption

Vile Consumption {1}{U}{B}

Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."
The plague moved faster than an army and was far more deadly.
  • Invasion
Vile Deacon

Vile Deacon {2}{B}{B}

Creature - Human Cleric
Whenever Vile Deacon attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
"The Cabal and the Order really aren't that different. After all, we are both empowered by faith."
2/2
  • Legions
Vile Entomber

Vile Entomber {2}{B}{B}

Creature - Zombie Warlock
Deathtouch
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
The dead are lonely in the crypt and always eager for company.
2/2
  • Foundations
  • Modern Horizons 2 108 403
Vile Manifestation

Vile Manifestation {1}{B}

Creature - Horror
Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.
Cycling {2}
The glyphs writhed and twisted, spewing out dark, vengeful magic.
0/4
Vile Mutilator

Vile Mutilator {5}{B}{B}

Creature - Demon
As an additional cost to cast this spell, sacrifice a creature or enchantment.
Flying, trample
When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment of their choice, then sacrifices a nontoken creature of their choice.
6/5
  • Duskmourn: House of Horror
Vile Rebirth

Vile Rebirth {B}

Instant
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Grave robbers digging down cautiously listen for anything digging up.
Vile Redeemer

Vile Redeemer {2}{G}

Creature - Eldrazi
Devoid
Flash
When you cast this spell, you may pay {C}. If you do, create a 1/1 colorless Eldrazi Scion creature token for each nontoken creature that died under your control this turn. Those tokens have "Sacrifice this creature: Add {C}."
3/3
Vile Requiem

Vile Requiem {2}{B}{B}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
{1}{B}, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.
Vilespawn Spider

Vilespawn Spider {G}{U}

Creature - Spider
Reach
At the beginning of your upkeep, mill a card.
{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.
2/3
Vilis, Broker of Blood

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature - Demon
Flying
{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.
Whenever you lose life, draw that many cards.
"You can sign, or you can spend your life imagining what might have been yours."
8/8