28913 cards found
Stinkdrinker Bandit

Stinkdrinker Bandit {3}{B}

Creature - Goblin Rogue
Prowl {1}{B}
Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
2/1
Stinkdrinker Daredevil

Stinkdrinker Daredevil {2}{R}

Creature - Goblin Rogue
Giant spells you cast cost {2} less to cast.
Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub.
1/3
Stinkweed Imp

Stinkweed Imp {2}{B}

Creature - Imp
Flying
Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature.
Dredge 5
1/2
Stir the Grave

Stir the Grave {X}{B}

Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
"Your lungs may not draw breath, but while your hands can grip a sword, you will be useful to me."
—Nighteyes, nezumi necromancer
  • Betrayers of Kamigawa
Stir the Pride

Stir the Pride {4}{W}

Instant
Choose one —
• Creatures you control get +2/+2 until end of turn.
• Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W}
Stir the Sands

Stir the Sands {4}{B}{B}

Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B}
When you cycle Stir the Sands, create a 2/2 black Zombie creature token.
  • Amonkhet
Stirge

Stirge {B}

Creature - Insect Bat
Flying
Stirge can't block.
Blood Drain{1}{B}, Pay 1 life, Sacrifice Stirge: Draw a card.
"I will never complain about mosquitos again."
—Imoen
1/1
  • Commander Legends: Battle for Baldur's Gate
Stirring Address

Stirring Address {1}{W}

Instant
Target creature you control gets +2/+2 until end of turn.
Overload {5}{W}
"For glory! For justice! For our queen!"
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Stirring Wildwood

Stirring Wildwood

Land
Stirring Wildwood enters the battlefield tapped.
{T}: Add {G} or {W}.
{1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stitch Together

Stitch Together {B}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Stitch in Time

Stitch in Time {1}{U}{R}

Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Stitched Assistant

Stitched Assistant {2}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 1, then draw a card.
3/2
Related card: Stitched Assistant (Alchemy)
Stitched Assistant (Alchemy)

Stitched Assistant (Alchemy) {1}{U}

Creature - Zombie
Exploit
When Stitched Assistant exploits a creature, scry 2, then draw a card.
2/1
Related card: Stitched Assistant
  • Innistrad: Crimson Vow
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitched Mangler

Stitched Mangler {2}{U}

Creature - Zombie Horror
Stitched Mangler enters the battlefield tapped.
When Stitched Mangler enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
2/3
  • Shadows over Innistrad
Stitcher Geralf

Stitcher Geralf {3}{U}{U}

Legendary Creature - Human Wizard
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
3/4
Stitcher's Apprentice

Stitcher's Apprentice {1}{U}

Creature - Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."
1/2
Stitcher's Graft

Stitcher's Graft {1}

Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever Stitcher's Graft becomes unattached from a permanent, sacrifice that permanent.
Equip {2}
Stitcher's Supplier

Stitcher's Supplier {B}

Creature - Zombie
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
No part goes to waste.
1/1
Stitchwing Skaab

Stitchwing Skaab {3}{U}

Creature - Zombie Horror
Flying
{1}{U}, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.
"Amazing, isn't it, how scraps can come together to create such a wonder?"
—Stitcher Geralf
3/1
Stockpiling Celebrant

Stockpiling Celebrant {2}{W}

Creature - Dwarf Knight
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
"What? I'm saving it for later."
3/2
  • Wilds of Eldraine
Stoic Angel

Stoic Angel {1}{G}{W}{U}

Creature - Angel
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection.
3/4
Stoic Builder

Stoic Builder {2}{G}

Creature - Human
When Stoic Builder enters the battlefield, you may return target land card from your graveyard to your hand.
Some have returned to Hollowhenge, the ruins of Avabruck, to restore the lost capital of Kessig.
2/3
Stoic Champion

Stoic Champion {W}{W}

Creature - Human Soldier
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
His outer calm belies his inner fury.
2/2