25254 cards found
Viashino Grappler

Viashino Grappler {2}{R}

Creature - Lizard
{G}: Viashino Grappler gains trample until end of turn.
"They've returned for the mana rig, but it no longer belongs to them."
—Viashino bey
3/1
  • Invasion
Viashino Heretic

Viashino Heretic {2}{R}

Creature - Lizard
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
"The past is buried for good reason."
1/3
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Viashino Racketeer

Viashino Racketeer {2}{R}

Creature - Lizard Rogue
When Viashino Racketeer enters, you may discard a card. If you do, draw a card.
"You may call me a fool, selling this stuff on Orzhov turf. Well, you need to be a little reckless to survive."
2/1
  • Return to Ravnica
Viashino Runner

Viashino Runner {3}{R}

Creature - Lizard
Menace
"It moved this way, an' that way, an' then before I could stick it, it jumped over my head an' was gone."
—Jula, goblin raider
3/2
Viashino Sandscout

Viashino Sandscout {1}{R}

Creature - Lizard Scout
Haste
At the beginning of the end step, return Viashino Sandscout to its owner's hand.
2/1
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner's hand.
"Some believe sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Viashino Shanktail

Viashino Shanktail {3}{R}

Creature - Lizard Warrior
First strike
Bloodrush{2}{R}, Discard Viashino Shanktail: Target attacking creature gets +3/+1 and gains first strike until end of turn.
The Slizt Clan's battle cry is an impressive display of fury, defiance, and spit.
3/1
  • Gatecrash
Viashino Skeleton

Viashino Skeleton {3}{R}

Creature - Lizard Skeleton
{1}{B}, Discard a card: Regenerate Viashino Skeleton.
Underneath the Dregscape lay the remains of creatures long extinct from Grixis.
2/1
  • Shards of Alara
Viashino Slasher

Viashino Slasher {1}{R}

Creature - Lizard Warrior
{R}: Viashino Slasher gets +1/-1 until end of turn.
Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.
1/2
  • Ravnica: City of Guilds
Viashino Slaughtermaster

Viashino Slaughtermaster {1}{R}

Creature - Lizard Warrior
Double strike
{B}{G}: Viashino Slaughtermaster gets +1/+1 until end of turn. Activate only once each turn.
"I'll fight two at once, and then lick their guts from my blades."
1/1
Viashino Spearhunter

Viashino Spearhunter {2}{R}

Creature - Lizard Warrior
First strike
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
2/1
  • Magic 2010
Viashino Warrior

Viashino Warrior {3}{R}

Creature - Lizard Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—Zhalfirin Guide to the Desert
4/2
Viashivan Dragon

Viashivan Dragon {2}{R}{R}{G}{G}

Creature - Dragon
Flying
{R}: Viashivan Dragon gets +1/+0 until end of turn.
{G}: Viashivan Dragon gets +0/+1 until end of turn.
The Viashivan understand that cruelty arises from opportunity.
4/4
Related card: Kyscu Drake
  • Visions
Vicious Betrayal

Vicious Betrayal {3}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures.
Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
  • Fifth Dawn
Vicious Clown

Vicious Clown {2}{R}

Creature - Human Clown
Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.
"Surprise! Aaahahahahah! You should see the look on your face. Here, let's peel it off so you can!"
2/3
  • Duskmourn: House of Horror
Vicious Conquistador

Vicious Conquistador {B}

Creature - Vampire Soldier
Whenever Vicious Conquistador attacks, each opponent loses 1 life.
"He is ambitious. Tireless. And utterly ruthless. Ideal for the frontier."
—Viceroy Elia Sotonores, report to the queen
1/2
Vicious Hunger

Vicious Hunger {B}{B}

Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Only the most ravenous soul feeds on the health of the weak.
Vicious Kavu

Vicious Kavu {1}{B}{R}

Creature - Kavu
Whenever Vicious Kavu attacks, it gets +2/+0 until end of turn.
As battle raged in Shiv, a strange new ally appeared from below the ravaged ground.
2/2
  • Invasion
Vicious Offering

Vicious Offering {1}{B}

Instant
Kicker—Sacrifice a creature.
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
  • Dominaria
Vicious Rumors

Vicious Rumors {B}

Sorcery
Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
"The alliances were already frayed. All we do is find the loose threads and pluck."
—Lazav
  • Guilds of Ravnica
Vicious Shadows

Vicious Shadows {6}{R}

Enchantment
Whenever a creature dies, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
"Thrashes of the ancient past still linger in spirit and shadow, desperate to sink their claws into our souls."
—Rakka Mar
  • Shards of Alara
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
"Die. But die knowing that your pathetic life will yield a great bounty for me."
—Zul Ashur, lich lord
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror Promos 238p 238s
  • Duskmourn: House of Horror 238 364