28913 cards found
Steward of Valeron

Steward of Valeron {G}{W}

Creature - Human Druid Knight
Vigilance
{T}: Add {G}.
Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families.
2/2
Stick Together

Stick Together {3}{W}{W}

Sorcery
Each player chooses a party from among creatures they control, then sacrifices the rest.
Sticky Fingers

Sticky Fingers {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token."
When enchanted creature dies, draw a card.
  • Fallout 191 719
  • Streets of New Capenna
Sticky Kavu Daredevil

Sticky Kavu Daredevil

Stickers
{TK}{TK} — Whenever this permanent dies, you may return target creature to its owner's hand.
{TK}{TK}{TK}{TK} — Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
{TK}{TK} — 3/3
{TK}{TK}{TK} — 2/6
  • Unfinity Sticker Sheets
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
Related card: Skywriter Djinn
Stigma Lasher

Stigma Lasher {R}{R}

Creature - Elemental Shaman
Wither
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
The Extinguisher's curse lasted long after her departure.
2/2
Still Life

Still Life {1}{G}{G}

Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature in addition to its other types until end of turn.
The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.
  • Odyssey
Stillmoon Cavalier

Stillmoon Cavalier {1}{W/B}{W/B}

Creature - Zombie Knight
Protection from white and from black
{W/B}: Stillmoon Cavalier gains flying until end of turn.
{W/B}: Stillmoon Cavalier gains first strike until end of turn.
{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.
2/1
  • Eventide
Stiltstrider

Stiltstrider {3}{G}{G}

Creature - Rhino Performer
Reach
When Stiltstrider enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Impossibly tall, improbably elegant.
5/4
  • Unfinity 157 443
Stimulus Package

Stimulus Package {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
Related card: Stimulus Package (Alchemy)
  • Streets of New Capenna
Stimulus Package (Alchemy)

Stimulus Package (Alchemy) {2}{R}{G}

Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens.
Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Related card: Stimulus Package
  • Streets of New Capenna
Sting, the Glinting Dagger

Sting, the Glinting Dagger {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
At the beginning of each combat, untap equipped creature.
Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc.
Equip {2}
Stingblade Assassin

Stingblade Assassin {3}{B}

Creature - Faerie Assassin
Flash
Flying
When Stingblade Assassin enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
3/1
  • Wilds of Eldraine
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
Stingerback Terror gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Stingerfling Spider

Stingerfling Spider {4}{G}

Creature - Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0/4
  • Mercadian Masques
Stinging Cave Crawler

Stinging Cave Crawler {2}{B}

Creature - Insect Horror
Deathtouch
Descend 4 — Whenever Stinging Cave Crawler attacks, if there are four or more permanent cards in your graveyard, you draw a card and you lose 1 life.
Caverns uninhabited by mycoids are often infested with worse.
1/3
  • The Lost Caverns of Ixalan
Stinging Hivemaster

Stinging Hivemaster {2}{B}

Creature - Phyrexian Warlock
Toxic 1
When Stinging Hivemaster dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
From within its form, a single word echoed forth: "Devour."
3/2
  • Phyrexia: All Will Be One
Stinging Licid

Stinging Licid {1}{U}

Creature - Licid
{1}{U}, {T}: Stinging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.
Whenever enchanted creature becomes tapped, Stinging Licid deals 2 damage to that creature's controller.
1/1
  • Tempest
Stinging Lionfish

Stinging Lionfish {1}{U}

Enchantment Creature - Fish
Whenever you cast your first spell during each opponent's turn, you may tap or untap target nonland permanent.
Starfish are its favorite prey.
2/1
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Stinging Scorpion

Stinging Scorpion {4}{B}

Host Creature - Scorpion
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
3/2
Stinging Shot

Stinging Shot {G}

Instant
Put three -1/-1 counters on target creature with flying.
Cycling {2}
Initiates must train to resist the natural toxins they use as weapons.
Stinging Study

Stinging Study {4}{B}

Instant
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Silverquill first-years welcome discomfort in the classroom, knowing it will prepare them for the years ahead.
Stingmoggie

Stingmoggie {3}{R}

Creature - Elemental
Stingmoggie enters the battlefield with two +1/+1 counters on it.
{3}{R}, Remove a +1/+1 counter from Stingmoggie: Destroy target artifact or land.
A path vexed by the stingmoggie was probably the wrong path anyhow.
0/0
  • Morningtide
Stingscourger

Stingscourger {1}{R}

Creature - Goblin Warrior
Echo {3}{R}
When Stingscourger enters the battlefield, return target creature an opponent controls to its owner's hand.
2/2