27633 cards found
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
"I am the storm."
2/3
  • Ixalan
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
0/4
Tempest Drake

Tempest Drake {1}{W}{U}

Creature - Drake
Flying, vigilance
"Its speed will be equaled only by the swiftness of my enemy's fall."
—Kaervek
2/2
  • Visions
Tempest Hart

Tempest Hart {3}{G}

Creature - Elemental Elk
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
3/4
Card has other part: Scan the Clouds
  • Wilds of Eldraine
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
"Where the roots reach, there the temple rises."
—Niszka, Selesnya evangel
Temple Thief

Temple Thief {1}{B}

Creature - Human Rogue
Temple Thief can't be blocked by enchanted creatures or enchantment creatures.
"I don't know if the gods watch over their temples, but I figure it's best to be stealthy just in case."
2/2
  • Theros Beyond Death
Temple of Abandon

Temple of Abandon

Land
Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
{T}: Add {R} or {G}.
Temple of Aclazotz
Arguel's Blood Fast

Temple of Aclazotz

Legendary Land
{T}: Add {B}.
{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
. . . to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.
Card has other part: Arguel's Blood Fast
Related card: High Marshal Arguel
Temple of Civilization
Ojer Taq, Deepest Foundation

Temple of Civilization

Land
{T}: Add {W}.
{2}{W}, {T}: Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
Chimil gave the Oltec life. Ojer Taq taught them how to live together.
Card has other part: Ojer Taq, Deepest Foundation
Temple of Cultivation
Ojer Kaslem, Deepest Growth

Temple of Cultivation

Land
{T}: Add {G}.
{2}{G}, {T}: Transform Temple of Cultivation. Activate only if you control ten or more permanents and only as a sorcery.
Chimil gave the Oltec sacred lands. Ojer Kaslem brought them to life.
Card has other part: Ojer Kaslem, Deepest Growth
Temple of Cyclical Time
Ojer Pakpatiq, Deepest Epoch

Temple of Cyclical Time

Land
{T}: Add {U}. Remove a time counter from Temple of Cyclical Time.
{2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Chimil gave the Oltec time. Ojer Pakpatiq gave them the tools to learn its lessons.
Card has other part: Ojer Pakpatiq, Deepest Epoch
Temple of Deceit

Temple of Deceit

Land
Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
{T}: Add {U} or {B}.
Temple of Enlightenment

Temple of Enlightenment

Land
Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
{T}: Add {W} or {U}.
Temple of Epiphany

Temple of Epiphany

Land
Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
{T}: Add {U} or {R}.
Temple of Malady

Temple of Malady

Land
Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
{T}: Add {B} or {G}.