29693 cards found
Ceremonial Knife

Ceremonial Knife {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has "Whenever this creature deals combat damage, create a Blood token."
Equip {2}
Related card: Arms Scavenger
Chandra, Dressed to Kill

Chandra, Dressed to Kill {1}{R}{R}

Legendary Planeswalker - Chandra
[+1]: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
[+1]: Exile the top card of your library. If it's red, you may cast it this turn.
[–7]: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Loyalty:
3
Change of Fortune

Change of Fortune {3}{R}

Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
"We cannot escape change, but with faith and fortitude, we can mold it to our liking."
—Marel, Dawnhart witch
Child of the Pack
Savage Packmate

Child of the Pack {2}{R}{G}

Creature - Human Werewolf
{2}{R}{G}: Create a 2/2 green Wolf creature token.
Daybound
Her face shines with youthful innocence.
2/5
Card has other part: Savage Packmate
Chill of the Grave

Chill of the Grave {2}{U}

Instant
This spell costs {1} less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Frozen is frozen, whether it's with cold, terror, or both.
Cipherbound Spirit
Soulcipher Board

Cipherbound Spirit

Creature - Spirit
(Color indicator: Cipherbound Spirit is blue)
Flying
Cipherbound Spirit can block only creatures with flying.
{3}{U}: Draw two cards, then discard a card.
Rather than consort with demons, the Quietus Cult seeks wisdom from the dead.
3/2
Card has other part: Soulcipher Board
Circle of Confinement

Circle of Confinement {1}{W}

Enchantment
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Clever Distraction
Distracting Geist

Clever Distraction

Enchantment - Aura
(Color indicator: Clever Distraction is white)
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
"Me neither."
Card has other part: Distracting Geist
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Cobbled Lancer

Cobbled Lancer {U}

Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.
{3}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
3/3
Related card: Cobbled Lancer (Alchemy)
Cobbled Lancer (Alchemy)

Cobbled Lancer (Alchemy) {U}

Creature - Zombie Horse
As an additional cost to cast this spell, exile a creature card from your graveyard.
{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.
"Don't worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!"
—Adin, Moorland villager
3/3
Related card: Cobbled Lancer
  • Innistrad: Crimson Vow
Concealing Curtains
Revealing Eye

Concealing Curtains {B}

Creature - Wall
Defender
{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
0/4
Card has other part: Revealing Eye
Consuming Tide

Consuming Tide {2}{U}{U}

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Nephalia's tides obey an unforgiving moon.
Courier Bat

Courier Bat {2}{B}

Creature - Bat
Flying
When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
Swarms of bats poured from Lurenbraum Fortress carrying wedding invitations to vampires of every bloodline.
2/2
Related card: Bind to Secrecy
Cradle of Safety

Cradle of Safety {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Crawling Infestation

Crawling Infestation {2}{G}

Enchantment
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Creepy Puppeteer

Creepy Puppeteer {3}{R}

Creature - Human Rogue
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
4/3
Crossway Troublemakers

Crossway Troublemakers {5}{B}

Creature - Vampire
Attacking Vampires you control have deathtouch and lifelink.
Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
"Lady Anje said no violence at the wedding. She never said anything about the journey there!"
5/5
Cruel Witness

Cruel Witness {2}{U}{U}

Creature - Bird Horror
Flying
Whenever you cast a noncreature spell, surveil 1.
"I escaped, so why do I still feel like I'm being watched?"
—Gregel, militia leader
3/3
Cultivator Colossus

Cultivator Colossus {4}{G}{G}{G}

Creature - Plant Beast
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
*/*
Curse of Hospitality

Curse of Hospitality {2}{R}

Enchantment - Aura Curse
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Dawnhart Disciple

Dawnhart Disciple {1}{G}

Creature - Human Warlock
Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn.
"Our coven finds strength in nature and purpose in serving our communities."
2/2
Dawnhart Geist

Dawnhart Geist {1}{W}

Creature - Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
"Our bodies may lie slain, but perhaps we can still complete the ritual. I'd rather not spend my afterlife in this wretched eternal night."
1/3
Daybreak Combatants

Daybreak Combatants {2}{R}

Creature - Human Warrior
Haste
When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.
After weeks of unending darkness, a glimpse of dawn was all the people of Stensia needed to rekindle their will to fight.
2/2
Deadly Dancer
Alluring Suitor

Deadly Dancer

Creature - Vampire
(Color indicator: Deadly Dancer is red)
Trample
When this creature transforms into Deadly Dancer, add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
{R}{R}: Deadly Dancer and another target creature each get +1/+0 until end of turn.
3/3
Card has other part: Alluring Suitor