29661 cards found
Mind's Eye

Mind's Eye {5}

Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
"Ideas drift like petals on the wind. I have only to lift my face to the breeze."
Mindblaze

Mindblaze {5}{R}

Sorcery
Choose a nonland card name and a number greater than 0. Target player reveals their library. If that library contains exactly the chosen number of cards with the chosen name, Mindblaze deals 8 damage to that player. Then that player shuffles.
  • Champions of Kamigawa
Mindbreak Trap

Mindbreak Trap {2}{U}{U}

Instant - Trap
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost.
Exile any number of target spells.
"Life is a maze. This is one of its dead ends."
—Noyan Dar, Tazeem lullmage
  • Breaking News 12 68
  • Zendikar
Mindcrank

Mindcrank {2}

Artifact
Whenever an opponent loses life, that player mills that many cards.
"Let go of your memories and be reborn."
—Argent Etchings, plate 106, passage 27
Mindculling

Mindculling {5}{U}

Sorcery
You draw two cards and target opponent discards two cards.
"Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?"
—Malcator, Executor of Synthesis
  • New Phyrexia
Mindlock Orb

Mindlock Orb {3}{U}

Artifact
Players can't search libraries.
Rogue mechanists once rummaged through the wastes of the Tidehollow, constructing unauthorized golems to threaten the hegemony of the sphinxes. The orbs put a stop to that.
Mindmoil

Mindmoil {4}{R}

Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
Minds Aglow

Minds Aglow {U}

Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Mindslaver

Mindslaver {6}

Legendary Artifact
{4}, {T}, Sacrifice Mindslaver: You control target player during that player's next turn.
It's a helm that leaves the head at its most vulnerable.
Mindsplice Apparatus

Mindsplice Apparatus {3}{U}

Artifact
Flash
At the beginning of your upkeep, put an oil counter on Mindsplice Apparatus.
Instant and sorcery spells you cast cost {1} less to cast for each oil counter on Mindsplice Apparatus.
  • Phyrexia: All Will Be One Promos 63p 63s
  • Phyrexia: All Will Be One 63 382
Mindstab

Mindstab {5}{B}

Sorcery
Target player discards three cards.
Suspend 4—{B}
Mindstatic

Mindstatic {3}{U}

Instant
Counter target spell unless its controller pays {6}.
"It's always satisfying to stymie the best efforts of a rival, but the reactions of the Gruul are particularly amusing."
—Bori Andon, Izzet blastseeker
  • Dragon's Maze
Mindstorm Crown

Mindstorm Crown {3}

Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
  • Mirrodin
Mindswipe

Mindswipe {X}{U}{R}

Instant
Counter target spell unless its controller pays {X}. Mindswipe deals X damage to that spell's controller.
"The past and the unwritten are frozen. To understand their meaning requires heat."
—Arel the Whisperer
  • Khans of Tarkir
Mine Collapse

Mine Collapse {3}{R}

Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost.
Mine Collapse deals 5 damage to target creature or planeswalker.
"Good ol' rock," muttered Rhirhok as the shaking began. "Nice ol' rock . . . ."
  • Modern Horizons 2 135 408
Mine Excavation

Mine Excavation {1}{W}

Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand.
Conspire
  • Shadowmoor
Mine, Mine, Mine!

Mine, Mine, Mine! {4}{G}{G}

Enchantment
When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand.
Players have no maximum hand size and don't lose the game for drawing from an empty library.
Each player can't cast more than one spell each turn.
When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
  • Unglued
Mines of Moria

Mines of Moria

Legendary Land
Mines of Moria enters the battlefield tapped unless you control a legendary creature.
{T}: Add {R}.
{3}{R}, {T}, Exile three cards from your graveyard: Create two Treasure tokens.
"Moria! Moria! Wonder of the Northern world!"
—Glóin
Minimus Containment

Minimus Containment {2}{W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities.
Minion Reflector

Minion Reflector {5}

Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
To crack a mirror is to provide an opening for the reflection to escape.
  • Shards of Alara
Minion's Return

Minion's Return {2}{B}

Enchantment - Aura
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
As a mortal, Phenax was the first to escape the Underworld. As a god, he brings his pawns along the same dark path.
  • Theros Beyond Death
Minions' Murmurs

Minions' Murmurs {2}{B}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
"They are quick to offer advice, those whose mistakes doomed them to undeath. How can I not listen to the wisdom of failure?"
—Ratadrabik of Urborg
Minor Misstep

Minor Misstep {U}

Instant
Counter target spell with mana value 1 or less.
No matter how many times he saw it, Sarnvax always relished the look of dawning horror as his foes realized their mistake.
  • Phyrexia: All Will Be One
Minsc & Boo, Timeless Heroes

Minsc & Boo, Timeless Heroes {2}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Minsc & Boo, Timeless Heroes can be your commander.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes (Alchemy)
Minsc & Boo, Timeless Heroes (Alchemy)

Minsc & Boo, Timeless Heroes (Alchemy) {3}{R}{G}

Legendary Planeswalker - Minsc
When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don't control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.
[+1]: Put three +1/+1 counters on up to one target creature with trample or haste.
[–2]: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards.
Loyalty:
3
Related card: Minsc & Boo, Timeless Heroes
  • Alchemy Horizons: Baldur's Gate