30648 cards found
Sickleslicer

Sickleslicer {3}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2.
Equip {4}
Sidar Jabari

Sidar Jabari {3}{W}

Legendary Creature - Human Knight
Flanking
Whenever Sidar Jabari attacks, tap target creature defending player controls.
"Prophecy is whatever one makes of it, but destiny cannot be changed."
—Sidar Jabari
2/2
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir {1}{W}{U}{B}

Legendary Creature - Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
  • March of the Machine Commander 5 97 138
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Sidar Kondo of Jamuraa

Sidar Kondo of Jamuraa {2}{G}{W}

Legendary Creature - Human Knight
Flanking
Creatures your opponents control without flying or reach can't block creatures with power 2 or less.
Partner
2/5
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Sideswipe

Sideswipe {1}{R}

Instant
You may change any targets of target Arcane spell.
Hisoka's wizards struggled for years to master the art of redirection that came so naturally to the shamans of Ganzan Pass.
  • Champions of Kamigawa
Sidewinder Naga

Sidewinder Naga {2}{G}

Creature - Snake Warrior
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
"Those who embrace the harsh land rather than fight it find they have a powerful ally."
—Nissa Revane
3/2
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Sidisi's Faithful

Sidisi's Faithful {U}

Creature - Snake Wizard
Exploit
When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
"I tire of your prattle, and your face."
0/4
  • Dragons of Tarkir
Sidisi's Pet

Sidisi's Pet {3}{B}

Creature - Zombie Ape
Lifelink
Morph {1}{B}
The Sultai distinguish between pet and slave by the material of the chain.
1/4
  • Khans of Tarkir
Sidisi, Brood Tyrant

Sidisi, Brood Tyrant {1}{B}{G}{U}

Legendary Creature - Snake Shaman
Whenever Sidisi, Brood Tyrant enters or attacks, mill three cards.
Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
3/3
Sidisi, Undead Vizier

Sidisi, Undead Vizier {3}{B}{B}

Legendary Creature - Zombie Snake
Deathtouch
Exploit
When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
4/6
Siege Behemoth

Siege Behemoth {5}{G}{G}

Creature - Beast
Hexproof
As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.
"Hold the line, hold the li—"
—General Srok, last words
7/4
Siege Dragon

Siege Dragon {5}{R}{R}

Creature - Dragon
Flying
When Siege Dragon enters, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
5/5
Siege Elemental

Siege Elemental {4}{R}{R}

Creature - Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
6/6
Siege Mastodon

Siege Mastodon {4}{W}

Creature - Elephant
"The walls of the wicked will fall before us. Ready the siege engines. We proceed to war!"
—General Avitora
3/5
Siege Modification

Siege Modification {1}{R}{R}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Siege Rhino

Siege Rhino {1}{W}{B}{G}

Creature - Rhino
Trample
When Siege Rhino enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
4/5
Siege Smash

Siege Smash {1}{R}

Instant
Split second
Choose one —
• Destroy target artifact.
• Target creature gets +3/+2 and gains trample until end of turn.
  • Modern Horizons 3
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siege Veteran

Siege Veteran {2}{W}

Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
"Steady, recruit. We fight in the light of justice. We cast no shadow."
2/2
Siege Wurm

Siege Wurm {5}{G}{G}

Creature - Wurm
Convoke
Trample
Suddenly, all the haggling didn't seem so important.
5/5
Siege Zombie

Siege Zombie {1}{B}

Creature - Zombie
Tap three untapped creatures you control: Each opponent loses 1 life.
A barricade only buys time. So the wealthy buy more barricades.
2/2