27164 cards found
Tawnos, Solemn Survivor

Tawnos, Solemn Survivor {1}{U}

Legendary Creature - Human Artificer
{2}, {T}: Create a token that's a copy of up to one target artifact token you control. Mill two cards.
{1}{W}{U}{B}, {T}, Sacrifice two artifact tokens, Exile an artifact or creature card from your graveyard: Create a token that's a copy of the exiled card, except it's an artifact in addition to its other types. Activate only as a sorcery.
1/3
  • The Brothers' War Commander 3 42
Tawnos, Urza's Apprentice

Tawnos, Urza's Apprentice {U}{R}

Legendary Creature - Human Artificer
Haste
{U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy.
"My master believes anything is achievable."
1/3
Tawnos, the Toymaker

Tawnos, the Toymaker {3}{G}{U}

Legendary Creature - Human Artificer
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types.
"Don't thank me. Thank nature for its wondrous designs!"
3/5
Tax Collector

Tax Collector {1}{W}

Creature - Human Advisor
When Tax Collector enters, choose one —
• Tax — Until your next turn, spells your opponents cast cost {1} more to cast.
• Arrest — Detain target creature an opponent controls.
2/2
  • Assassin's Creed 9 182
Tayam, Luminous Enigma

Tayam, Luminous Enigma {1}{W}{B}{G}

Legendary Creature - Nightmare Beast
Each other creature you control enters with an additional vigilance counter on it.
{3}, Remove three counters from among creatures you control: Mill three cards, then return a permanent card with mana value 3 or less from your graveyard to the battlefield.
3/3
  • Commander 2020
Tazeem Raptor

Tazeem Raptor {2}{W}

Creature - Bird
Flying
When Tazeem Raptor enters, you may return a land you control to its owner's hand.
"It's good to see the eagles circling the Lighthouse once again."
—Tazri
2/2
  • Zendikar Rising
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When Tazeem Roilmage enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
  • Zendikar Rising
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
  • Strixhaven: School of Mages
Teachings of the Archaics

Teachings of the Archaics {2}{U}

Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.
Teachings of the Kirin
Kirin-Touched Orochi

Teachings of the Kirin {1}{G}

Enchantment - Saga
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Kirin-Touched Orochi
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
  • Strixhaven: School of Mages
Teapot Slinger

Teapot Slinger {3}{R}

Creature - Raccoon Warrior
Menace
Whenever you expend 4, Teapot Slinger deals 2 damage to each opponent.
"For the last time it's porcelain, not stoneware, you ignorant fool!"
3/4
  • Bloomburrow
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Tear Asunder

Tear Asunder {1}{G}

Instant
Kicker {1}{B}
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.
Teardrop Kami

Teardrop Kami {U}

Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"
—Sensei Hisoka
1/1
  • Betrayers of Kamigawa
Tears of Rage

Tears of Rage {2}{R}{R}

Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
  • Darksteel
Tears of Valakut

Tears of Valakut {1}{R}

Instant
This spell can't be countered.
Tears of Valakut deals 5 damage to target creature with flying.
When Kozilek destroyed Sea Gate, distant Valakut could not contain its grief.
  • Oath of the Gatewatch
Technomancer

Technomancer {5}{B}{B}

Artifact Creature - Necron Wizard
When Technomancer enters, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
"Witchcraft or technology, it is blasphemous, and it must be stopped."
—Inquisitor Greyfax
5/1
  • Warhammer 40,000 Commander 61 61★
Tectonic Break

Tectonic Break {X}{R}{R}

Sorcery
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
  • Mercadian Masques
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Tectonic Fiend

Tectonic Fiend {4}{R}{R}

Creature - Elemental
Echo {4}{R}{R}
Tectonic Fiend attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
  • Time Spiral
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Tectonic Hazard

Tectonic Hazard {R}

Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
  • The Lost Caverns of Ixalan