2916 cards found
Sworn to the Legion

Sworn to the Legion {4}{W}{W}

Enchantment
When Sworn to the Legion enters the battlefield, nontoken creatures you control perpetually gain double team.
Whenever you cast a creature spell, it perpetually gains double team.
  • Alchemy Horizons: Baldur's Gate
Sycorax Commander

Sycorax Commander {2}{B}{R}

Creature - Alien Soldier
First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
4/2
Sylvan Smite

Sylvan Smite {1}{G}

Instant
Put a +1/+1 counter on target creature you control if you weren't the starting player. Then that creature deals damage equal to its power to target creature you don't control.
  • Alchemy: The Brothers' War
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Syndicate Infiltrator (Alchemy)

Syndicate Infiltrator (Alchemy) {2}{U}{B}

Creature - Vampire Wizard
Flying, ward {2}
As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
3/3
Related card: Syndicate Infiltrator
  • Streets of New Capenna
Syndicate Recruiter

Syndicate Recruiter {2}{U}{B}

Creature - Vampire Rogue
Flying
Ward {1}
Whenever Syndicate Recruiter enters, mill four cards. Then if there are five or more mana values among cards in your graveyard, conjure a card named Dig Up the Body into your hand.
4/5
Related card: Dig Up the Body
  • Alchemy: New Capenna
Syr Cadian, Knight Owl

Syr Cadian, Knight Owl {3}{W}{W}

Legendary Creature - Bird Knight
Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.)
{W}: Syr Cadian, Knight Owl gains vigilance until end of turn. Activate only from sunrise to sunset.
{B}: Syr Cadian, Knight Owl gains flying until end of turn. Activate only from sunset to sunrise.
4/4
Syr Joshua and Syr Saxon

Syr Joshua and Syr Saxon {G}{W}

Legendary Creature - Human Knight
Double team
If you control exactly two legendary permanents named Syr Joshua and Syr Saxon, the "legend rule" doesn't apply to them.
Each other creature you control named Syr Joshua and Syr Saxon has battle cry.
2/3
  • Alchemy: Wilds of Eldraine
Syr Konrad's Squire

Syr Konrad's Squire {1}{B}

Creature - Human Knight
Whenever Syr Konrad's Squire dies, or is put into a graveyard from anywhere other than the battlefield, or leaves your graveyard, or is put into exile, or is put into your library, or is returned to your hand from the battlefield or graveyard, or is phased out, it deals 1 damage to each opponent.
2/2
  • Unknown Event
T.A.P.P.E.R.

T.A.P.P.E.R. {W}

Artifact Creature - Clown Robot
{T}, Tap an untapped creature you control that has a hat: Tap target creature.
"'Technologically-Advanced People-Pleasing Entertainment Robot', eh? Nice hat. Would be a shame if something happened to it."
—"Brims" Barone, midway mobster
1/2
  • Unfinity 31 317
TARDIS Bay

TARDIS Bay

Plane - Gallifrey
The first spell you cast during each of your turns with mana value 2 or greater has cascade.
When chaos ensues, gain control of target artifact. Then planeswalk.
  • Doctor Who
TL;DR

TL;DR {B}{B}

Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
  • Mystery Booster 2
Tahngarth

Tahngarth

Vanguard
Creatures you control have haste.
Tahngarth, first mate of the Weatherlight under Sisay, knows that there are really only two forms of life: the ugly ones and the minotaurs. A narcissist, he considers the condition of his hide as important as the accuracy of his blade.
Hand size bonus: -1
Life bonus: +7
  • Vanguard Series
Taiga Stadium

Taiga Stadium

Land
Taiga Stadium enters tapped unless you control a white, blue, or black permanent.
{T}: Add {R} or {G}.
Tainted Monkey

Tainted Monkey {1}{B}

Creature - Monkey
{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.
"C'mon, choose 'monkey.' Everybody loves monkeys!"
1/1
  • Unhinged
Tajic, Legion's Valor

Tajic, Legion's Valor {2}{R}{W}

Legendary Creature - Human Soldier
Indestructible, haste
At the beginning of combat on your turn, put a +1/+1 counter on Tajic, Legion's Valor. Then conjure a card with mana value equal to the number of +1/+1 counters on it from Tajic, Legion's Valor's spellbook onto the battlefield. It gains haste until end of turn and attacks this combat if able.
1/1
Related cards: Aurelia, the Law Above Boros Recruit Skyknight Legionnaire Spark Trooper Swiftblade Vindicator
  • Alchemy: Murders at Karlov Manor
Takara

Takara

Vanguard
Sacrifice a creature: Takara deals 1 damage to any target.
Takara banishes the shadow of her father's ignoble reputation through the dedication, plain speaking, and swift action of a warrior. By refusing Starke's path of self-interest and opportunism, she has learned what he never will know: the value of sacrifice for a worthy cause.
Hand size bonus: +3
Life bonus: -8
  • Vanguard Series
Take a Trip to...

Take a Trip to... {4}{U}{R}

Sorcery - Adventure
Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.)
Card has other part: Value Town
  • Mystery Booster 2
Take the Bait

Take the Bait {2}{R}{W}

Instant
Cast this spell only during an opponent's turn and only during combat.
Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
  • Murders at Karlov Manor Commander 43 353
Take the High Ground

Take the High Ground {G}

Sorcery
Target creature you control fights target creature you don't control. Score one point for your team.
Exile Take the High Ground.
  • Unknown Event
Takenuma

Takenuma

Plane - Kamigawa
Whenever a creature leaves the battlefield, its controller draws a card.
Whenever chaos ensues, return target creature you control to its owner's hand.
Takesies

Takesies {2}{U}

Instant
Move up to one counter from each permanent onto target permanent.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Backsies
  • Unknown Event
Talion's Throneguard

Talion's Throneguard {2}{U}{U}

Creature - Faerie Wizard
Flash
Bargain
Flying
When Talion's Throneguard enters, return up to one target spell or nonland permanent to its owner's hand. If Talion's Throneguard was bargained, that card perpetually gains "This spell costs {2} more to cast."
4/2
  • Alchemy: Wilds of Eldraine
Talon Gates

Talon Gates

Plane - Dominaria
Any time you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it, where X is its mana value. If the exiled card doesn't have suspend, it gains suspend.
Whenever chaos ensues, remove two time counters from each suspended card you own.
Tan Jolom, the Worldwalker

Tan Jolom, the Worldwalker {1}{G}{W}{U}

Legendary Creature - Spirit
At the beginning of combat on your turn, choose up to one target artifact or land you control that isn't a creature or token. Until end of turn, it becomes a 3/3 Spirit creature with vigilance and double team in addition to its other types.
3/3
  • Alchemy: Ixalan