29693 cards found
Rule of Law

Rule of Law {2}{W}

Enchantment
Each player can't cast more than one spell each turn.
The law is meant to ensure that people kill each other with only the utmost fairness.
Rust Elemental

Rust Elemental {4}

Artifact Creature - Elemental
Flying
At the beginning of your upkeep, sacrifice an artifact other than Rust Elemental. If you can't, tap Rust Elemental and you lose 4 life.
4/4
  • Mirrodin
Rustmouth Ogre

Rustmouth Ogre {4}{R}{R}

Creature - Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
5/4
  • Mirrodin
Rustspore Ram

Rustspore Ram {4}

Artifact Creature - Sheep
When Rustspore Ram enters the battlefield, destroy target Equipment.
Where herds have passed, the dented ground is lined with piles of rust.
1/3
  • Mirrodin
Scale of Chiss-Goria

Scale of Chiss-Goria {3}

Artifact
Flash
Affinity for artifacts
{T}: Target creature gets +0/+1 until end of turn.
  • Mirrodin
Scrabbling Claws

Scrabbling Claws {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
Feed it steel. Feed it gold. Feed it bone. In the belly of the furnace, the flames know no difference.
Sculpting Steel

Sculpting Steel {3}

Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
Scythe of the Wretched

Scythe of the Wretched {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
  • Mirrodin
Seat of the Synod

Seat of the Synod

Artifact Land
{T}: Add {U}.
Lumengrid, site of the Knowledge Pool, source of vedalken arcana.
Second Sunrise

Second Sunrise {1}{W}{W}

Instant
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.
Seething Song

Seething Song {2}{R}

Instant
Add {R}{R}{R}{R}{R}.
"The purest ore is produced from the hottest furnace, and the brightest thunder-bolt is elicited from the darkest storm."
—Charles Colton
Serum Tank

Serum Tank {3}

Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Shared Fate

Shared Fate {4}{U}

Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead.
Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
Shrapnel Blast

Shrapnel Blast {1}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Shrapnel Blast deals 5 damage to any target.
It requires immense pressure to imbue an item with magic. If the spell is broken . . .
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
Skeleton Shard

Skeleton Shard {3}

Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Metal permeates the marrow of every bone in Mephidross—except one.
Skyhunter Cub

Skyhunter Cub {2}{W}

Creature - Cat Knight
As long as Skyhunter Cub is equipped, it gets +1/+1 and has flying.
Every young leonin wishes to become a skyhunter, for they soar closest to the suns.
2/2
  • Mirrodin
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Slagwurm Armor

Slagwurm Armor {1}

Artifact - Equipment
Equipped creature gets +0/+6.
Equip {3}
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slith Bloodletter

Slith Bloodletter {B}{B}

Creature - Slith
Whenever Slith Bloodletter deals combat damage to a player, put a +1/+1 counter on it.
{1}{B}: Regenerate Slith Bloodletter.
Goblins fear the slith, believing they are children banished from the womb of the Steel Mother, deep within Kuldotha.
1/1
  • Mirrodin
Slith Firewalker

Slith Firewalker {R}{R}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The slith incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
  • Mirrodin
Slith Strider

Slith Strider {1}{U}{U}

Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1
Solar Tide

Solar Tide {4}{W}{W}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
  • Mirrodin