26393 cards found
The Jolly Balloon Man

The Jolly Balloon Man {1}{R}{W}

Legendary Creature - Human Clown
Haste
{1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
1/4
  • Duskmourn: House of Horror Promos 219p 219s
  • Duskmourn: House of Horror 219 359
The Juzam Master

The Juzam Master {2}{B}{B}

Legendary Creature - Human Wizard
Creatures you control get +1/+0 and have "At the beginning of your upkeep, this creature deals 1 damage to you."
4/5
  • Unknown Event
The Kami Knight

The Kami Knight {2}{W}

Legendary Creature - Spirit Warrior
Other creatures you control gain all bonuses conferred by equipment attached to this creature.
Creatures you control can't be goaded.
3/3
  • Unknown Event
The Kami War
O-Kagachi Made Manifest

The Kami War {1}{W}{U}{B}{R}{G}

Enchantment - Saga
I — Exile target nonland permanent an opponent controls.
II — Return up to one other target nonland permanent to its owner's hand. Then each opponent discards a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: O-Kagachi Made Manifest
The Karst, Enchanted

The Karst, Enchanted {2}{U}{G}

Legendary Enchantment Creature - Elemental
{3}{U}, {T}, Sacrifice another creature: Search your library for up to four cards that don't share a mana value, power, toughness, or card type with each other. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
4/4
  • Unknown Event
The Keeper of Dark Pacts

The Keeper of Dark Pacts {4}{B}

Legendary Creature - Human Wizard
At the beginning of your upkeep, you lose 1 life and draw a card. Then, double the amount of life you lose and cards you draw for the rest of the game from this ability. (This is true even if this leaves the battlefield and returns.)
WITH
4/4
  • Unknown Event
The Keeper of Favorite Cards

The Keeper of Favorite Cards {2}{W}

Legendary Creature - Human Soldier
When The Keeper of Favorite Cards enters the battlefield or attacks, name a nonland card and write it on your favorites list for this game. (You can have limitless favorites.)
Your favorite creatures get +1/+0.
Whenever you cast a favorite noncreature spell, create a 1/1 white Soldier creature token.
CARD.
2/3
  • Unknown Event
The Keeper of Kaldra

The Keeper of Kaldra {1}{R}{W}

Legendary Creature - Human Warrior
When The Keeper of Kaldra enters the battlefield, if it's the first time this ability has resolved this game, add Helm of Kaldra, Shield of Kaldra, and Sword of Kaldra as your companions. (You can pay {3} to put one into your hand from outside the game, once each. Use tokens to represent those cards.)
Creatures you control named Kaldra have hexproof.
3/3
  • Unknown Event
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equiped creature gets +4/+4 and gains lifelink."
1/1
  • Unknown Event
The Kenriths' Royal Funeral

The Kenriths' Royal Funeral {2}{W}{B}

Legendary Enchantment
When The Kenriths' Royal Funeral enters, exile up to two target legendary creature cards from your graveyard. You draw X cards and you lose X life, where X is the greatest mana value among cards exiled this way.
Legendary spells you cast cost {1} less to cast for each card exiled with The Kenriths' Royal Funeral.
  • March of the Machine: The Aftermath Promos
  • March of the Machine: The Aftermath 34 84 134 169 213
The Key to the Vault

The Key to the Vault {1}{U}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Equip {2}{U}
  • Outlaws of Thunder Junction Promos 54p 54s
  • Outlaws of Thunder Junction 54 320 373
The Knight of Commentary

The Knight of Commentary {W}{U}{B}{R}{G}

Legendary Creature - Human Advisor Knight
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7
  • Unknown Event
The Knight of Land Drops

The Knight of Land Drops {1}{R}

Legendary Creature - Human Knight
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
1/1
  • Unknown Event
The Knight of Weeks

The Knight of Weeks {W}

Legendary Creature - Human Knight
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
1/1
  • Unknown Event
The Lady of Otaria

The Lady of Otaria {3}{R}{G}

Legendary Creature - Avatar
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
5/5
  • Dominaria United Commander 35 57
The Lady of the Mountain

The Lady of the Mountain {4}{R}{G}

Legendary Creature - Giant
Her given name has been lost in the mists of time. Legend says that her silent vigil will one day be ended by the one who, pure of heart and spirit, calls out that name again.
5/5
The Legend of Arena

The Legend of Arena {1}{U}{R}{W}

Legendary Enchantment - Saga
The Legend of Arena can be your commander.
I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control.
III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
  • 2018 Heroes of the Realm 4 4†
The Locust God

The Locust God {4}{U}{R}

Legendary Creature - God
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
4/4
The Lord of Pain

The Lord of Pain {3}{B}{R}

Legendary Creature - Human Assassin
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.
5/5
  • Duskmourn: House of Horror Commander
The Lost and the Damned

The Lost and the Damned {1}{U}{R}

Enchantment
Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.
The gods of Chaos bestow gifts of mutations upon their champions. Too many of these gifts transform their bearer into mindless, writhing chaos spawn.
  • Warhammer 40,000 Commander 129 129★
The Lux Foundation Library

The Lux Foundation Library

Plane - The Library
Players have no maximum hand size.
Whenever a creature you control deals combat damage to a player, you may draw a card.
Whenever chaos ensues, put a shadow counter on target creature.
  • Doctor Who
The Maelstrom

The Maelstrom

Plane - Alara
When you planeswalk to The Maelstrom and at the beginning of your upkeep, you may reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you revealed a card but didn't put it onto the battlefield, put it on the bottom of your library.
Whenever chaos ensues, return target permanent card from your graveyard to the battlefield.
The Magic Bandit

The Magic Bandit {3}{B}

Legendary Creature - Human Rogue
When The Magic Bandit deals combat damage to an opponent, exile the top card of that player's library. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Whenever you cast a spell or play a land you don't own, copy it.
3/2
  • Unknown Event
The Magic Mirror

The Magic Mirror {6}{U}{U}{U}

Legendary Artifact
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
  • Throne of Eldraine Promos 51p 51s
  • Throne of Eldraine 51 345
The Magical City, New

The Magical City, New

Legendary Land
The The Magical City, New enters the battlefield tapped.
{T}: Add {W}, {U}, or {R}. When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
{4}: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
  • Unknown Event