27185 cards found
Sunken Palace

Sunken Palace

Land - Cave
Sunken Palace enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy.
  • Modern Horizons 3 Commander 81 133
Sunken Ruins

Sunken Ruins

Land
{T}: Add {C}.
{U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Without the care of the tideshapers, the Lanes lie neglected. Some have flooded entire towns; others dried to cracked mud.
Sunlance

Sunlance {W}

Sorcery
Sunlance deals 3 damage to target nonwhite creature.
"It's easy for the innocent to speak of justice. They seldom feel its terrible power."
—Orim, Samite inquisitor
Related card: Strafe
Sunlit Hoplite

Sunlit Hoplite {1}{W}

Creature - Human Soldier
During your turn, Sunlit Hoplite has first strike.
Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
"Even in her absence, the light Elspeth kindled in our hearts never faltered."
2/1
Related card: Elspeth, Undaunted Hero
  • Theros Beyond Death
Sunlit Marsh

Sunlit Marsh

Land - Plains Swamp
({T}: Add {W} or {B}.)
Sunlit Marsh enters tapped.
Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.
Sunmane Pegasus

Sunmane Pegasus {3}{W}

Creature - Pegasus
Flying
{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.
Chosen by Heliod, Daxos approached the pegasus without fear, and rode it without saddle or reins.
2/3
  • Theros Beyond Death
Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
To the Sun Empire, any place where daylight brightens the jungle floor is sacred ground.
Sunrise Cavalier

Sunrise Cavalier {1}{R}{W}

Creature - Human Knight
Trample, haste
If it's neither day nor night, it becomes day as Sunrise Cavalier enters.
Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control.
"Like us, the morning fights for survival."
3/3
Sunrise Seeker

Sunrise Seeker {4}{W}

Creature - Human Scout
Vigilance
When Sunrise Seeker enters, it explores.
3/3
Sunrise Sovereign

Sunrise Sovereign {5}{R}

Creature - Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books.
5/5
Sunscape Apprentice

Sunscape Apprentice {W}

Creature - Human Wizard
{G}, {T}: Target creature gets +1/+1 until end of turn.
{U}, {T}: Put target creature you control on top of its owner's library.
1/1
  • Invasion
Sunscape Battlemage

Sunscape Battlemage {2}{W}

Creature - Human Wizard
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage enters, if it was kicked with its {1}{G} kicker, destroy target creature with flying.
When Sunscape Battlemage enters, if it was kicked with its {2}{U} kicker, draw two cards.
2/2
Sunscape Familiar

Sunscape Familiar {1}{W}

Creature - Wall
Defender
Green spells and blue spells you cast cost {1} less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
0/3
Sunscape Master

Sunscape Master {2}{W}{W}

Creature - Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn.
{U}{U}, {T}: Return target creature to its owner's hand.
2/2
  • Invasion
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
4/3
Sunscorched Desert

Sunscorched Desert

Land - Desert
When Sunscorched Desert enters, it deals 1 damage to target player or planeswalker.
{T}: Add {C}.
The only relief in sight is a mirage.
Related card: Sandcloud Harbinger
Sunscorched Divide

Sunscorched Divide

Land
{1}, {T}: Add {R}{W}.
Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.
Sunscour

Sunscour {5}{W}{W}

Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost.
Destroy all creatures.
  • Coldsnap
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunseed Nurturer

Sunseed Nurturer {2}{W}

Creature - Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.
{T}: Add {C}.
Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop.
1/1
  • Shards of Alara
Sunset Pyramid

Sunset Pyramid {2}

Artifact
Sunset Pyramid enters with three brick counters on it.
{2}, {T}, Remove a brick counter from Sunset Pyramid: Draw a card.
{2}, {T}: Scry 1.
Decades to build. Hours to demolish.
Sunset Revelry

Sunset Revelry {1}{W}

Sorcery
If an opponent has more life than you, you gain 4 life.
If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.
If an opponent has more cards in hand than you, draw a card.
Sunshot Militia

Sunshot Militia {1}{R}

Creature - Human Soldier
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
1/3
  • The Lost Caverns of Ixalan
Sunshower Druid

Sunshower Druid {G}

Creature - Frog Druid
When Sunshower Druid enters, put a +1/+1 counter on target creature and you gain 1 life.
Apprentice augurs begin their studies by predicting where the rain will fall. Even those who don't succeed derive great joy from the process.
0/2
  • Bloomburrow
Sunspear Shikari

Sunspear Shikari {1}{W}

Creature - Cat Soldier
As long as Sunspear Shikari is equipped, it has first strike and lifelink.
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
2/2
Related card: Bladehold Cleaver