31320 cards found
Timeless Witness

Timeless Witness {2}{G}{G}

Creature - Human Shaman
When Timeless Witness enters, return target card from your graveyard to your hand.
Eternalize {5}{G}{G}
2/1
Tizerus Charger

Tizerus Charger {2}{B}

Creature - Pegasus
Escape — {4}{B}, Exile five other cards from your graveyard.
Tizerus Charger escapes with your choice of a +1/+1 counter or a flying counter on it.
3/2
  • Modern Horizons 2
Tormod's Cryptkeeper

Tormod's Cryptkeeper {3}

Artifact Creature - Golem
Vigilance
{T}, Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
It guards not a body, but a secret.
3/2
  • Modern Horizons 2
Tourach's Canticle

Tourach's Canticle {3}{B}

Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card, then discards a card at random.
The same hymns Tourach sang to praise the Ebon Praetor would later be adapted to glorify Tourach himself.
Tragic Fall

Tragic Fall {1}{B}

Instant
Target creature gets -3/-3 until end of turn.
Hellbent — That creature gets -13/-13 until end of turn instead if you have no cards in hand.
Every final journey begins with a single misstep.
  • Modern Horizons 2
Unbounded Potential

Unbounded Potential {1}{W}

Instant
Choose one —
• Put a +1/+1 counter on each of up to two target creatures.
• Proliferate.
Entwine {3}{W}
Underworld Hermit

Underworld Hermit {4}{B}{B}

Creature - Human Peasant
When Underworld Hermit enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black.
Some souls yearn to escape death. Others are content to feed the wildlife.
3/3
Unholy Heat

Unholy Heat {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
"The devils use fire. Why shouldn't we?"
Related card: Unholy Heat (Alchemy)
Unholy Heat (Alchemy)

Unholy Heat (Alchemy) {R}

Instant
Unholy Heat deals 2 damage to target creature or planeswalker.
Delirium — Unholy Heat deals 4 damage instead if there are four or more card types among cards in your graveyard.
Related card: Unholy Heat
  • Modern Horizons 2
Urban Daggertooth

Urban Daggertooth {2}{G}{G}

Creature - Dinosaur
Vigilance
Enrage — Whenever Urban Daggertooth is dealt damage, proliferate.
Stop, smell the roses, eat the peoples.
4/3
Vectis Gloves

Vectis Gloves {2}

Artifact - Equipment
Equipped creature gets +2/+0 and has artifact landwalk.
Equip {2}
Thieves love technological innovations almost as much as artificers do.
  • Modern Horizons 2
Vedalken Infiltrator

Vedalken Infiltrator {1}{U}

Creature - Vedalken Rogue
Vedalken Infiltrator can't be blocked.
Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
"An expert always keeps their tools close at hand."
1/3
  • Modern Horizons 2
Vermin Gorger

Vermin Gorger {1}{B}

Creature - Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
"Once, vampires ruled this world, commanding the fear and respect that befit our noble blood. Have we truly sunk so low?"
—Sorin Markov
2/2
Viashino Lashclaw

Viashino Lashclaw {1}{R}

Creature - Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
"Victory is the greatest motivator of all. So sayeth the bey."
2/2
Vile Entomber

Vile Entomber {2}{B}{B}

Creature - Zombie Warlock
Deathtouch
When Vile Entomber enters, search your library for a card, put that card into your graveyard, then shuffle.
The dead are lonely in the crypt and always eager for company.
2/2
  • Modern Horizons 2 108 403
Wavesifter

Wavesifter {3}{G}{U}

Creature - Elemental
Flying
When Wavesifter enters, investigate twice.
Evoke {G}{U}
3/2
World-Weary

World-Weary {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -4/-4.
Basic landcycling {1}{B}
  • Modern Horizons 2 109 348
Wren's Run Hydra

Wren's Run Hydra {X}{G}

Creature - Hydra
Reach
Wren's Run Hydra enters with X +1/+1 counters on it.
Reinforce X—{X}{G}{G}
The boggart hopped carelessly among the roots . . . until the roots woke up.
0/0
Young Necromancer

Young Necromancer {4}{B}

Creature - Human Warlock
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
"Who needs imaginary friends when you've got dead ones?"
2/3
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
+2 Mace

+2 Mace {1}{W}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip {3}
The weight of this magic weapon falls heavy on the wicked.
  • Adventures in the Forgotten Realms
Aberrant Mind Sorcerer

Aberrant Mind Sorcerer {4}{U}

Creature - Human Elf Shaman
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1—9 | You may put that card on top of your library.
10—20 | Return that card to your hand.
3/4
  • Adventures in the Forgotten Realms
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3