When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch.
Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield.
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.
She wept, not from perfect understanding, but from serene gratitude.
I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1—14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.
Enchant creature or Vehicle When Song of Stupefaction enters, you may mill two cards. Fathomless descent — Enchanted permanent gets -X/-0, where X is the number of permanent cards in your graveyard.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible." —Yavotz, Sea Gate Expeditionary House
Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.