2837 cards found
Street Wraith

Street Wraith {3}{B}{B}

Creature - Wraith
Swampwalk
Cycling—Pay 2 life.
The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness.
3/4
Strength from the Fallen

Strength from the Fallen {1}{G}

Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment you control enters, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
  • Journey into Nyx
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
  • Invasion
Strider, Ranger of the North

Strider, Ranger of the North {2}{R}{G}

Legendary Creature - Human Ranger
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
The greatest traveler and huntsman of this age of the world.
4/4
  • The Lord of the Rings: Tales of Middle-earth 232 683
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Strongbox Raider

Strongbox Raider {2}{R}{R}

Creature - Orc Pirate
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
"Tonight, we feast!"
5/2
  • Foundations
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As Struggle for Project Purity enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
The Temur have no patience for subtlety.
  • Khans of Tarkir
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Silence is an underrated hunting strategy.
Subtlety

Subtlety {2}{U}{U}

Creature - Elemental Incarnation
Flash
Flying
When Subtlety enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library.
Evoke—Exile a blue card from your hand.
3/3
Sultai Charm

Sultai Charm {B}{G}{U}

Instant
Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.
"Strike," the fumes hiss. "Raise an empire with your ambition."
Summary Judgment

Summary Judgment {1}{W}

Instant
Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.
Any challenge to Azorius authority is met with swift and potent retribution.
Related card: Slayer's Bounty
Summoner's Egg

Summoner's Egg {4}

Artifact Creature - Egg
Imprint — When Summoner's Egg enters, you may exile a card from your hand face down.
When Summoner's Egg dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
0/4
  • Fifth Dawn
Summons of Saruman

Summons of Saruman {X}{U}{R}

Sorcery
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost.
Flashback—{3}{U}{R}, Exile X cards from your graveyard.
  • Tales of Middle-earth Commander 70 150 480
Sun-Crowned Hunters

Sun-Crowned Hunters {4}{R}{R}

Creature - Dinosaur
Enrage — Whenever Sun-Crowned Hunters is dealt damage, it deals 3 damage to target opponent or planeswalker.
One alone is dangerous, and they are never alone.
5/4
Sunbathing Rootwalla

Sunbathing Rootwalla {1}{G}

Creature - Lizard
Domain{3}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
A rootwalla's prey includes anything or anyone that wanders into view.
2/2
Related card: Sunbathing Rootwalla (Alchemy)
  • Dominaria United
Sunbathing Rootwalla (Alchemy)

Sunbathing Rootwalla (Alchemy) {1}{G}

Creature - Lizard
Domain{1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
2/2
Related card: Sunbathing Rootwalla
  • Dominaria United
Sunblade Samurai

Sunblade Samurai {4}{W}

Enchantment Creature - Human Samurai
Vigilance
Channel{2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4
Related card: Imperial Blademaster
Suncleanser

Suncleanser {1}{W}

Creature - Human Cleric
When Suncleanser enters, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
1/4
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Sune's Intervention

Sune's Intervention {4}{W}{W}

Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
  • Alchemy Horizons: Baldur's Gate
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar