4600 cards found
Knight of the Kitchen Sink (c)

Knight of the Kitchen Sink (c) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the juicer."
2/2
  • Unstable
Knight of the Kitchen Sink (d)

Knight of the Kitchen Sink (d) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the melon baller."
2/2
  • Unstable
Knight of the Kitchen Sink (e)

Knight of the Kitchen Sink (e) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
"Whew. For a minute, I thought I'd forgotten the olive forks."
2/2
  • Unstable
Knight of the Kitchen Sink (f)

Knight of the Kitchen Sink (f) {W}{W}

Artifact Creature - Cyborg Knight
First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the tea cozy."
2/2
  • Unstable
Knight of the New Coalition

Knight of the New Coalition {3}{W}

Creature - Human Knight
Vigilance
When Knight of the New Coalition enters, create a 2/2 white and blue Knight creature token with vigilance.
Raised in a long tradition of heroes, every Benalish knight knows the day might come when they will be called to face Phyrexia.
2/2
  • March of the Machine
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road {2}{W}

Creature - Human Knight
Renown 1
"To be a knight, Gideon, is to be the shield for the meek against the cruel."
3/2
  • Magic Origins
Knight of the Skyward Eye

Knight of the Skyward Eye {1}{W}

Creature - Human Knight
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
2/2
Knight of the Tusk

Knight of the Tusk {4}{W}{W}

Creature - Human Knight
Vigilance
"Horse? Who needs a horse?"
3/7
Knight of the White Orchid

Knight of the White Orchid {W}{W}

Creature - Human Knight
First strike
When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
2/2
Knight of the Widget

Knight of the Widget {2}{W}

Artifact Creature - Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
*/*
  • Unstable
Knight's Pledge

Knight's Pledge {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
"As long as my faith persists, so shall I."
Knight-Captain of Eos

Knight-Captain of Eos {4}{W}

Creature - Human Knight
When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
2/2
Knight-Errant of Eos

Knight-Errant of Eos {4}{W}

Creature - Human Knight
Convoke
When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
4/4
Related card: Emmara, Voice of the Conclave
  • March of the Machine Promos 26p 26s
  • March of the Machine 26 346
Knighted Myr

Knighted Myr {2}{W}

Artifact Creature - Myr Knight
{2}{W}: Adapt 1.
Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.
"This one fights like a leonin!"
—Jor Kadeen
2/2
Knighthood

Knighthood {2}{W}

Enchantment
Creatures you control have first strike.
Kings don't make knights. Actions do.
Knightly Valor

Knightly Valor {4}{W}

Enchantment - Aura
Enchant creature
When Knightly Valor enters, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Related cards: Giant Secrets Stormkeld Curator
Knights of Thorn

Knights of Thorn {3}{W}

Creature - Human Knight
Protection from red; banding
"With a great cry, the Goblin host broke and ran as the first wave of Knights penetrated its ranks."
—Tivadar of Thorn, History of the Goblin Wars
2/2
Knockout Blow

Knockout Blow {2}{W}

Instant
This spell costs {2} less to cast if it targets a red creature.
Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
"Subsequent efforts to deconstruct this facility will be punished with increasing severity."
Related card: Knockout Blow (Alchemy)
  • Streets of New Capenna
Knockout Blow (Alchemy)

Knockout Blow (Alchemy) {2}{W}

Instant
This spell costs {2} less to cast if it targets a red creature.
Destroy target tapped creature. You gain 2 life.
Related card: Knockout Blow
  • Streets of New Capenna
Konda's Hatamoto

Konda's Hatamoto {1}{W}

Creature - Human Samurai
Bushido 1
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance.
1/2
  • Champions of Kamigawa
Konda, Lord of Eiganjo

Konda, Lord of Eiganjo {5}{W}{W}

Legendary Creature - Human Samurai
Vigilance, indestructible
Bushido 5
3/3
  • Champions of Kamigawa
Kongming's Contraptions

Kongming's Contraptions {3}{W}

Creature - Human Soldier
{T}: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
2/4
  • Portal Three Kingdoms
Kongming, "Sleeping Dragon"

Kongming, "Sleeping Dragon" {2}{W}{W}

Legendary Creature - Human Advisor
Other creatures you control get +1/+1.
"Such a lord as this—all virtues' height—
Had never been, nor ever was again."
2/2
Kor Aeronaut

Kor Aeronaut {W}{W}

Creature - Kor Soldier
Kicker {1}{W}
Flying
When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.
2/2
Kor Blademaster

Kor Blademaster {1}{W}

Creature - Kor Warrior
Double strike
Equipped Warriors you control have double strike.
Every kor blade is imbued with the skill of a thousand generations.
1/1
  • Zendikar Rising